[MISSION] Steep - Fatal Error

20 Replies, 16259 Views
(02-26-2022, 12:30 AM)Retrowave Wrote:
(02-13-2022, 04:20 AM)Package O' Lies Wrote: Judges Present: Package O' Lies, Poet, Randomguy, Creatorforce

Demo: https://sgp-testing.moonlight.tf:27107/d...18.dem.zip

Strike 2

The wave:

Remove the tele engis.

The first 2 subwaves dragged on a bit.

The part before the break (with the crit colonels, umeds, tanks, etc.) is a huge difficulty spike, remove the conch soldiers, replace the barrage commons with something not projectile based due to the huge amounts of projectile spam.

The part following the first break is incredibly similar to the subwave just mentioned (Almost the same bot comps), the projectile spam is still a bit annoying (maybe burstfire instead of barrage?).

The small heavies before the finale can be made into gauntlets.

the bomb resetting before the finale doesn't really feel right, and could maybe be removed/put somewhere else.

The finale is a HUGE difficulty spike, 80k total tank hp and crit gdeflectors + conch spam, replace the tanks with 1 60k hp tank and remove the conch.

Overall: pretty spammy, and gets a bit bland by the break.
Changes I've made:

General:
Replaced engi bots with sniper bots.

Wave 666:
-Cut down first 2 subwaves by a bit.
-removed conch soldiers from entire wave and replaced them with different types of bots.
-Replaced randomchoice soldiers in beginning with the mini barrages.
-Replaced other mini barrage sections with different types of pyros and heavies.
-replaced small gauntlets with regular gauntlet pushers.
-removed 4th bomb reset trigger.
-removed all 4 20k tanks and replaced them with 1 tank that has 60k hp.
-Replaced regular giant deflectors with HoK Giant deflectors.
-Replaced Burst fire giant soldiers with DH Burst fire giant soldiers
Changes I've Made:
Just added different types of scouts during the first quarter lol.


Attached Files
.pop   mvm_steep_rc3a_adv_666_fatal_error.pop (Size: 29.31 KB / Downloads: 20)

Messages In This Thread
[MISSION] Steep - Fatal Error - by Retrowave - 02-08-2022, 10:09 PM
RE: [MISSION] Steep - Fatal Error - by Retrowave - 02-08-2022, 10:13 PM
RE: [MISSION] Steep - Fatal Error - by Retrowave - 02-09-2022, 12:18 AM
RE: [MISSION] Steep - Fatal Error - by Retrowave - 02-09-2022, 07:10 AM
RE: [MISSION] Steep - Fatal Error - by Retrowave - 02-26-2022, 12:30 AM
RE: [MISSION] Steep - Fatal Error - by Retrowave - 02-26-2022, 06:01 AM
RE: [MISSION] Steep - Fatal Error - by M1 - 02-17-2022, 04:29 AM
RE: [MISSION] Steep - Fatal Error - by Retrowave - 02-18-2022, 07:22 PM
RE: [MISSION] Steep - Fatal Error - by M1 - 03-04-2022, 04:26 AM
RE: [MISSION] Steep - Fatal Error - by Retrowave - 03-05-2022, 11:04 PM
RE: [MISSION] Steep - Fatal Error - by randomguy - 03-06-2022, 05:13 AM
RE: [MISSION] Steep - Fatal Error - by Retrowave - 03-07-2022, 05:36 AM
RE: [MISSION] Steep - Fatal Error - by A+drew - 03-08-2022, 06:03 AM
RE: [MISSION] Steep - Fatal Error - by Retrowave - 03-08-2022, 11:09 PM
RE: [MISSION] Steep - Fatal Error - by randomguy - 03-12-2022, 09:44 AM
RE: [MISSION] Steep - Fatal Error - by Retrowave - 03-12-2022, 08:19 PM
RE: [MISSION] Steep - Fatal Error - by A+drew - 03-12-2022, 10:42 PM
RE: [MISSION] Steep - Fatal Error - by M1 - 03-17-2022, 04:18 AM
RE: [MISSION] Steep - Fatal Error - by Retrowave - 03-17-2022, 04:26 AM



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