[MISSION] Flowerfield - Pollination

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Mission Name: Pollination
Map: mvm_flowerfield_rc3c
Difficulty: Expert

You know what imma just submit this and hope for the best. It's only been tested a couple times so expect some things to be over/undertuned.

Current version is uploaded to the testing servers.


Attached Files
.pop   mvm_flowerfield_rc3c_exp_pollination.pop (Size: 24.84 KB / Downloads: 32)
(This post was last modified: 01-23-2024, 12:35 AM by Conjo.)
Judges present: Pasta, DaMeister, oddschool(me)
Demo link: https://us-testing.moonlight.tf:27107/de...97.dem.zip

NO STRIKE (first run)

Overall: Waves need more length as its only 5 waves. This took us only 13 minutes to beat with one fail, waves only totaling up to 11 minutes of playtime. You can add an extra giant or 2 in whichever subwave you choose and adjust the totalcount of commons appropriately.

Wave 1: Spawn the Giant Dragons Furies one at a time. Them stacking while being quite potent giants is not a great way to end a wave. You can try adding a quick-uber medic for each of them so that players cant just kill them for free, and this should also give wave 1 more length.

Wave 2: The crit-a-cola scouts were annoying when spawned so fast. Change their MaxActive to 3 and WaitBetweenSpawns to 5.

Wave 3: First subwave relied purely on the crit demos to push and the giant pyros were just meatshields. Replace the crit demos with non-crit burst demos and give the gpyros uber medics so they can push. Alternatively you might have to replace the pyros with dragons furies. Turn the giant medics into regens and add some soldier support.

Wave 4: This was by far the shortest and spammiest wave and needs the most work. You can double the amount of battalions soldiers and give them big heal medics. Limit the heavies to spawncount 3 and maxactive 6, and give them more delay between spawns. You will have to make an entirely new subwave in the middle. Spawn the rest of the support with major bomber instead of at the start.

Wave 5: Replace the burst soldiers with normal bigrock bursts without crits. They were not fun at all. The shortstops didnt really do anything. Make them normal AI so they can hit at least something. The giant heavy + banner squads were really slow due to squad behavior. Try un-squadding them and add a bit more delay between their spawns.
Nuh uh
(This post was last modified: 01-23-2024, 02:51 PM by ElectricChair22.)



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