[MISSION] Coldtown - Brimstone

10 Replies, 7513 Views
Judges present: Package O' Lies, M1, Poet, Revan

Demo: https://us-testing.moonlight.tf:27107/de...90.dem.zip

Strike 1

Wave 3: Replace rapid soldiers with rapid demos, and vice versa. Reduce the amount of snipers spawning to 2-3, 6 is overkill (keep the waitbetween the same)

wave 4: give tank subwave more firepower to help push and distinguish it from the rest of the wave, make gheavies non-deflector.

wave 5: the first subwave completely shuts down any close range classes + soldier due to the heavy spam (not to mention the airblast), it's really annoying to deal with.

wave 6-7: the crits on the w6 bowmen feel wierd when the final wave doesn't have any at all. Make pyros and soldiers in final subwave support limited.
(This post was last modified: 03-02-2022, 12:41 AM by M1.)

Messages In This Thread
[MISSION] Coldtown - Brimstone - by Yoovy - 02-08-2022, 10:55 AM
RE: [MISSION] Coldtown - Brimstone - by Yoovy - 02-08-2022, 11:07 AM
RE: [MISSION] Coldtown - Brimstone - by A+drew - 02-09-2022, 05:26 AM
RE: [MISSION] Coldtown - Brimstone - by Yoovy - 02-09-2022, 12:12 PM
RE: [MISSION] Coldtown - Brimstone - by the fat - 02-09-2022, 04:50 PM
RE: [MISSION] Coldtown - Brimstone - by Package O' Lies - 03-02-2022, 12:07 AM
RE: [MISSION] Coldtown - Brimstone - by Yoovy - 05-07-2022, 07:21 AM
RE: [MISSION] Coldtown - Brimstone - by Yoovy - 05-14-2022, 05:50 AM
RE: [MISSION] Coldtown - Brimstone - by Yoovy - 05-28-2022, 02:19 AM



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