NO STRIKE
Judges in attendance: M1, PDA, egg, Skin
Demo link:
https://us-testing.moonlight.tf:27107/de...65.dem.zip
Overall:
-There's a serious map issue in this mission. Meltdown has choke points everywhere, and the mission struggles to push past them without a tank or overwhelming amounts of health. Combined with a reasonably large map, it was almost impossible for the mission to feel expert.
-We would recommend porting to
powerplant instead.
-If you choose not to port the mission, we'd recommend restructuring the waves to have fewer commons and more strength concentrated into individual bots with the capacity to push choke points, and buff mission supports.
Wave 1:
-Add low initialcooldown spies.
-The first section is definitely too easy, and the bigheals could probably be replaced with uber medics.
Wave 2:
-Same as wave 1, the beginning was too easy.