[MISSION] Meltdown - Encode Error

9 Replies, 1040 Views
Mission name: Encode Error
Map: mvm_meltdown_rc5
Difficulty: Expert

Credits:
Me (oddschool) - making the mission
signalmax - making the map
Potato and Moonlight communities - custom icons


Attached Files
.pop   mvm_meltdown_rc5_exp_encode_error.pop (Size: 29.97 KB / Downloads: 41)
Nuh uh
Adjusted some of the mission support to be more fair. Changed wave 3 uber medics to quick ubers. Added a .nut file made by Mo to patch the out-of-map exploit(cannot paste the .nut file here, but its on the testing server).


Attached Files
.pop   mvm_meltdown_rc5_exp_encode_error.pop (Size: 31.75 KB / Downloads: 20)
Nuh uh
Hi, we judged your mission.

Verdict: PASS 1
Judges present: Pasta, Eyes, Floro
Demo link: https://us-testing.moonlight.tf:27107/de...09.dem.zip

Overall:
Mission is in a good state, good work.

Wave 2:
Consider adding meatshield robots to your wave to elevate its pushing potential, it was a little easy in the beginning.
Wave 2: Replaced Giant Demoknights with Giant GRU Heavies


Attached Files
.pop   mvm_meltdown_rc5_exp_encode_error.pop (Size: 32.62 KB / Downloads: 26)
Nuh uh
NO STRIKE
Judges in attendance: M1, PDA, egg, Skin
Demo link: https://us-testing.moonlight.tf:27107/de...65.dem.zip

Overall:
-There's a serious map issue in this mission. Meltdown has choke points everywhere, and the mission struggles to push past them without a tank or overwhelming amounts of health. Combined with a reasonably large map, it was almost impossible for the mission to feel expert.
-We would recommend porting to powerplant instead.
-If you choose not to port the mission, we'd recommend restructuring the waves to have fewer commons and more strength concentrated into individual bots with the capacity to push choke points, and buff mission supports.

Wave 1:
-Add low initialcooldown spies.
-The first section is definitely too easy, and the bigheals could probably be replaced with uber medics.

Wave 2:
-Same as wave 1, the beginning was too easy.
I'm not entirely sure if this is what you were looking for, but this rework felt good in testing.


Made general buffs to mission support.

Wave 1: Buffed support pyros to hard AI with disabled airblast and lowered MaxActive and increased WaitBetweenSpawns. Changed Big Heals to Quick Ubers on the first subwave. Changed Full Duration Ubers to Big Heals on final subwave, but changed the Giant Flare Spammers to use Flare Gun instead of Detonator.

Wave 2: Changed Giant GRU Heavies to Giant Persians and their medics to Kritzkriegs.

Wave 3: Changed Heavy Shotguns to Shotgun Heavies and limited their spawns. Gave Giant Sandman Scouts AlwaysCrit. Buffed common Scouts to Hard AI, but limited their spawns. Lowered Burst Demo spawns. Increased MaxActive of Engineer support.

Wave 4: Changed Quick Ubers into a Giant Medic. Gave Buff Banner for Giant Rapid Fire Soldiers. Adjusted Dragons Fury spawns and increased their MaxVisionRange.

Wave 5: Changed Heavies to Hard AI but limited their spawns. Changed Rapid Fire Soldiers to Expert AI but slowed their spawns. Snipped 1 set of Giant Dragons Fury Pyros.


Attached Files
.pop   mvm_meltdown_rc5_exp_encode_error.pop (Size: 33.47 KB / Downloads: 24)
Nuh uh
Hi, we judged your mission.

Please note: I did not participate in judging, I am only writing because the writing judge is sick and struggles to type at the moment.

Verdict: PASS WITH CHANGES 2
Judges present: M1, Skin King, PDA Expert
Demo link: https://us-testing.moonlight.tf:27107/de...64.dem.zip

Overall:
Mission is in a good state, good work (change done live).

Wave 1:
-Upgrade the final medics to quick uber (change done live).

Wave 2:
-Change the type 2 giant demos into stronger robots (change done live).
-Buff the common heavies to normal AI (change done live).

Wave 4:
-Upgrade the final medics to full durations (change done live).
Applied requested changes live.

.pop and .nut files are in here
https://drive.google.com/file/d/1oqoMXro...sp=sharing
Nuh uh
Some cosmetic changes on waves 3 and 4
Added InitialCooldown 40 Engineer support on wave 4
Updated the .nut file
https://drive.google.com/drive/folders/1...sp=sharing
Nuh uh
A couple of minor adjustments

Wave 1: buffed both tanks by 1k

Wave 2: replaced giant burst demos with valve template bursts

Wave 5: added an extra giant dragons fury squad


Attached Files
.pop   mvm_meltdown_rc5_exp_encode_error.pop (Size: 34.29 KB / Downloads: 19)
Nuh uh



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