[MISSION] Silentsky - Subchronic Sufferance

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Mission : Subchronic Sufferance
Map : Silentsky
Difficulty : Expert (5 waves)

Credits

- Map created by Eosl & PenolAkushari
- Icons by their respective owners
- Any tester(s) who have previously participated in the missions test cycles (4-5 mans)

Notes

- Contains vscript, and mission also contains a blimp. Blimp & Popfile downloads can be found in the attachments (.nut file is on the test servers, can put it in a zip file if necessary here).


Attached Files
.pop   mvm_silentsky_rc4_exp_subchronic_sufferance.pop (Size: 70.71 KB / Downloads: 40)
.zip   BLIMP.zip (Size: 844.68 KB / Downloads: 37)
[Image: yjlNbE5.jpeg]
Judges present:
M1 (Scout)
Erikku (Heavy)
randomguy (Pyro)
Pda Expert (Engineer)
Skin King (Soldier)

Verdict:
No Strike

Demo:
https://us-testing.moonlight.tf:27107/de...19.dem.zip

Overall:
Mission is in a decent state, with most issues simply being that the difficulty is too high.
w1:
Wave is overall good, but the snipers should have their cooldown increased.
w2:
Skybox blimp should be lowered, or nerfed in some other way.
w3:
Too much hitscan at the start of wave 3, deflectors, tomis, shorts all make this a hell for mobility classes.
The tomislav heavies should not have kritz. They are strong enough on their own.
w4:
Giant brass subwave is generally too difficult.
The giant uber medics are flashers and come with a lot of pyros. the razorback is unecessary and counters spy too much.
The giant shields should not look at players. give them Attributes IgnoreEnemies.
w5:
Generally too hard.
Laser walls here are too powerful combined with everything else. they made the tank they were behind unkillable.
Also, bots of varying strength, particularly giants, should not be randomchoiced, as this will leave the difficulty of the mission up to RNG. Laser walls are not as strong as gheavies or gburstdemos, they are significantly stronger.
Nothing much of substance can be said about the last part though, because we panicked through it. We lost to it anyway despite having panicked the fire tank away.
(This post was last modified: 01-19-2024, 08:47 AM by randomguy.)
One of the most feedbacks, truly.

W1

- Adjusted Sniper initial cooldown (cooldown time is already 40 seconds, wut). If snipers are a bigger threat throughout the wave, I'll adjust the actual cooldowntime.

W2

The blimp isn't anywhere close to the ceiling of the map at all. The blimp turning is what caused all the inconsistent stucks and pushes, as well as the slight elevation when going forward to hatch. However:
- Lowered Blimp health (15k > 14k)
- While not pointed out, lowered a little bit of the final subwave support (should be less crowded than before)

W3

The Tomis that had the Kritzkriegs were easy ai -- and killing only two things when the rest of the mainwave already pushed. I wouldn't call it "hitscan hell", but what do I know, right?

- Replaced Tomi heavies with Heater heavies. Both pocketed Heaters are Easy AI

- Replaced the Pusher Gauntlet to a Mini-Giant Mangler Igniter.

- Lowered the TotalCount, MaxActive, and SpawnCount for Deflectors (5, 3, 2, repsectively. Albeit they only managed to clean up at hatch, they didn't do much in the demo?)

W4

I wouldn't say that going Spy should be something, but even with a Razorback included -- It's still a 3000 HP medic. Not removing the Razorback until further notice.

- Lowered the count of Pyros in total (20 totalcount, 10 maxactive, 5 spawncount vs 24/12/6 respectively)

- Added IgnoreEnemies on GShield Meds

W5

No. However:

- Adjusted Tank health for bullet and blast vacc tank (24k > 21k,  23k > 20k respectively)

- Adjusted Blast vacc tank path for it to take the right path instead of following bomb path/left path

Popfile in attachments below:


Attached Files
.pop   mvm_silentsky_rc4_exp_subchronic_sufferance.pop (Size: 74.55 KB / Downloads: 29)
[Image: yjlNbE5.jpeg]
(This post was last modified: 01-20-2024, 08:13 PM by Mo. Edit Reason: forgot an extra line whoops )
Hi, we judged your mission.

Verdict: PASS WITH CHANGES
Judges present: Pasta, Oddschool, Skin King, Floro
Demo link: https://us-testing.moonlight.tf:27107/de...12.dem.zip

Overall:
The mission is in a good state, good work.

Wave 3:
-Revert all changes to your first subwave, it is too easy. (Changes done live)
-Wave may still be too easy in its current state, consider gently buffing it.
W3

- Added Giant Punchies in the first subwave

- Reverted the Heaters back to Tomislavs
[Image: yjlNbE5.jpeg]
Judges present: eyes, Pasta, Mike, and me
Demo link: https://us-testing.moonlight.tf:27107/de...52.dem.zip

PASS WITH CHANGES

General: Add no-build to the small room in the middle.

Wave 3: Sync the dropping tanks with the planes.


This mission will be featured in the next event. Congratulations!
Nuh uh
General

- Added a nobuild for teleporters so people don't grief others by making them stuck inside that area

W3

- Tidied up the timings for the seppuku tanks

Popfile (and nut file this time) in attachments below


Attached Files
.pop   mvm_silentsky_rc4_exp_subchronic_sufferance.pop (Size: 71.86 KB / Downloads: 25)
.zip   THE NUT.zip (Size: 1.28 KB / Downloads: 23)
[Image: yjlNbE5.jpeg]
(This post was last modified: 01-25-2024, 08:08 PM by Mo. Edit Reason: Popfile update, tidied up useless dummy wavespawns and added Tag giant on missing giants hopefully? Also removed useless templates now too. )
Another tiny (and awkward) patch, YIPPEE

General

- Tidied up the popfile even further to remove unused templates, comments, etc.

W1

- Added 2 useless (literally.) bots to the first subwave. Mostly cosmetic as they don't do any damage and just die from health degen once the tank dies.

Popfile in attachments below


Attached Files
.pop   mvm_silentsky_rc4_exp_subchronic_sufferance.pop (Size: 71.86 KB / Downloads: 27)
[Image: yjlNbE5.jpeg]
(This post was last modified: 02-04-2024, 12:33 AM by Mo. Edit Reason: One last edit cause I forgot other shit. )
Bump. Pop file is in attachments below. Refer to Diode Charge thread. Nut file is elsewhere within this thread so not too worried to post it together, as nothing was updated.


Attached Files
.pop   mvm_silentsky_rc4_exp_subchronic_sufferance.pop (Size: 71.86 KB / Downloads: 19)
.zip   BLIMP.zip (Size: 844.68 KB / Downloads: 26)
.zip   NUT AND POP.zip (Size: 11.71 KB / Downloads: 26)
[Image: yjlNbE5.jpeg]
(This post was last modified: 02-10-2024, 06:34 PM by Mo. Edit Reason: In case blimp.zip is forgotten about.... EDIT #2 just included nut and pop together too, idk )



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