[MISSION] Powerplant RC1 - Industrial Incline

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Map name: Powerplant RC1

Mission name: Industrial Incline
Mission Type: Invasion (7 waves)
Difficulty: Advanced

Another mission I decided to cook up. Hopefully it's not that bad


Attached Files
.pop   mvm_powerplant_rc1_adv_industrial_incline.pop (Size: 25 KB / Downloads: 36)
(This post was last modified: 01-16-2024, 11:06 PM by Conjo.)
Hi, we judged your mission.

Verdict: PASS WITH CHANGES
Judges: Quantum Apple, Skin King, Floro
Demo link: https://us-testing.moonlight.tf:27107/de...61.dem.zip

Overall:
Mission is in a good state, good work.
There are few significant straggling issues to be addressed.

Wave 3:
-Move the scouts to support limited, or reduce their total count; we would favour the former.

Wave 4:
-The final crit giant heavy came in quite late, it could come in considerably earlier.

Wave 5:
-Reduce the boss HP to 40k.

Wave 6:
-The two giant popping medics combos stack, space them out, or make the wavespawn maxactive 2.

Wave 7:
-Make the shortstops support limited, and have them run out before the boss appears.
W1: Common Soldier TotalCount 14 => 12

W3: Made Scouts support limited

W4: Giant Crit Heavy WaitBeforeStarting 12 => 8, Bonk Scout TotalCount 30 => 20

W5: Major Crits: Decreased HP to 40k

W6: wtf are you talking about? thats a gmed trio sir

W7: Made shortstops support limited and set their totalcount to 20. That should be enough I think?


Attached Files
.pop   mvm_powerplant_rc1_adv_industrial_incline.pop (Size: 25.03 KB / Downloads: 31)
wait actually last minute added engineers to w6


Attached Files
.pop   mvm_powerplant_rc1_adv_industrial_incline.pop (Size: 25.46 KB / Downloads: 32)
Hi, we judged your mission.

Verdict: Pass with changes
Judges present: eyes, oddschool, Pasta
Demo link: https://us-testing.moonlight.tf:27107/de...51.dem.zip

Overall: mission is in a great state just needs some adjustments, good work

Wave 1: Make Scouts support

Wave 2: Reduce Tank health to 28k -> 25k

Wave 3: Reduce waitbetweenspawns on Giant Deflectors from 20 -> 16

Wave 4: Suggestion but isn’t necessary, you could give Giant Soldiers a different name like "Giga Burst Fire Soldier"

Wave 5: Change common Heavies from 20 -> 15

Wave 6: Shortstop icons stack when not all of them have crits. Use scout_shortstop_crit icon for the crit ones
W1: Made scouts support. Removed other support scout wavespawn

W2: Reduced Tank HP to 25k

W3: Giant Deflector combo waitbetweenspawns 20 => 16

W4: Renamed Giant Burst Fire soldiers to Giga Burst Fire soldiers

W5: Changed common heavies from 20 => 15

W6: Fixed shortstop icon (idk if you guys have a shortstop_crit uploaded on ur server tho), Reduced Buff Soldiers from 40 => 36

W7: Changed Shortstop Scout totalcount from 20 => 12


Attached Files
.pop   mvm_powerplant_rc1_adv_industrial_incline.pop (Size: 25.94 KB / Downloads: 29)
W3: Removed Engineers since they don't really do anything but sometimes fuck the spacing

Also fixed the wavebar being out of order in places


Attached Files
.pop   mvm_powerplant_rc1_adv_industrial_incline.pop (Size: 25.51 KB / Downloads: 24)
Buffed boss on W7 a tad: 
- Projectile speed bonus 0.4 => 0.6
- Health Regen 80 => 120
- Removed damage penalty


Attached Files
.pop   mvm_powerplant_rc1_adv_industrial_incline.pop (Size: 25.48 KB / Downloads: 27)
Fixed a typo on the w2 tank spawn.


Attached Files
.pop   mvm_powerplant_rc1_adv_industrial_incline.pop (Size: 25.48 KB / Downloads: 21)
pacing, also:

W3 - Changed giant demos totalcount from 8 => 6


Attached Files
.pop   mvm_powerplant_rc1_adv_industrial_incline.pop (Size: 25.48 KB / Downloads: 16)



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