w1
after testing, the new w1 was a slightly bit on the easier side...
both batches of fury pyro's skill reverted back to hard
(the first patch's waitbetweenspawn is kept at the nerfed 11s)
as a secondary nerf to the wave because the furys are the main pushing force:
init cooldown of sniper support nerfed to 30s (from 10s)
their skill is also nerfed back to hard
w2
soldier skill randomchocie nerfed to 40% normal 60% hard (from 33% normal 67% hard)
w3
made persians and first pyro to come out slightly slower to add more attention and distraction on the giant gauntlet
support scout skill random choice nerfed to 60% easy 40% normal (from 50% both)
the teleport engin will no longer teleport in the last squad of giant rapid fire (it caused a strong stack)
w5
giant fury pyro skill nerfed to hard
w6
made the first tank spawn later to avoid it blocking the first giant pyro due to the pyro being stuck in spawn
first tank health decreased to 17.5k, speed upped to 80, this is to let it keep up the pacing after spawn time nerfs as the next subwaves depends on it to die first
w7
bighealed pyros skill nerfed to normal
w8
final tank hp nerfed to 35k (from 36.5k)
Note to judges: sometimes the giants stack, before you point it out you should check the demo to see if it was a mission mistake or a nav trolling case as for some reasons the giants really likes to get stuck on random walls, causing a stack. of course aside from that there are intentional stacks like w5 and w7 finale... but sometimes this happens on waves, or giant pyro in w6 literally stuck in their own spawn?? yeah probably note this down
https://cdn.discordapp.com/attachments/9...e5c068e8ab&