Verdict: NO STRIKE (1st run)
Judges present: FraHtcy3, M1, Mike the Camel, Quantum Apple
Demo link :
https://us-testing.moonlight.tf:27107/de...58.dem.zip
Overall:
Steep isn't a very good map to work on. The map has a lot of choke points and that, coupled with its sheer length, doesn't allow the bots to punish you if you do some very questionable actions that usually throw the game. If you would like to work on a chokey map, we would suggest you work on one that isn't anywhere near as long, like coaltown. You may choose any other map you want; make sure it isn't an overly long one, as making experts on super long maps will fundamentally encourage spam design.
Wave 1:
-The wave suffers from a huge projectile spam for such a low amount of cash. We suggest you entirely remove the Colonel Barrage and the SMG's.
-Replace the GRapid demos with regular GDemos, and replace your GBursts with regular GSoldier.
Wave 3:
-The entire wave was boring, and didn't push at all. Firstly, because of the fact that the black boxes don't push, and secondly because the map itself doesn't really allow the bots to push you and maintain that push in question.
-Remove the 9 GScouts or rework the subwave.
Wave 4:
-The entire wave was a DMG sponge, that gets memed very hardly by the spy, simply because of the fact that it's too dependent on the giants.
-Lower the AI of SMG snipers. Fighting against infinite fast hitscan bots that shred you very fast isn't fun to fight against.
Wave 5:
-Same thing. The whole wave is basically "chewing through a bunch of health". There weren't really any kind of threats. The giants need something else with them besides their own presence. Give them some medics, add more commons so it doesn't get too dependent on the giants and doesn't get memed by the spy..