[MISSION] Cyberia - Rusty Rapture

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Mission name: Rusty Rapture
Map: Cyberia

Difficulty: Advanced
Mission type: Nightmare/wave 666
Current Version: Version 3

Credits:
Retrowave(Myself): for making the mission & the waves.
dexc34, waugh101, & peepo for making the map.
Potato mvm & Moonlight communities for the custom icons.
Also shoutouts to PDA expert for helping me use a small amount of vscript to make the robots into zombies and turning halloween mode on.


Attached Files
.pop   mvm_cyberia_rc6a_adv_rusty_rapture.pop (Size: 30.22 KB / Downloads: 33)
(This post was last modified: 01-20-2024, 08:28 PM by Retrowave.)
Hi, we judged your mission.

Verdict: NO STRIKE (FIRST RUN)
Judges present: Yoovy, Averagegamer, PDA Expert, Floro
Demo link: https://us-testing.moonlight.tf:27107/de...45.dem.zip

Overall:
Cash is way too high for your mission, both your starter cash and the cash drops. This leads to the early game being essentially nothing and it lead you to very spammy design choices for your late game. Consider severely reducing the cash on your mission, and adjusting your design choices accordingly, particularly later in the game. We would suggest you tone the cash down until the mission is compelling to play without spamming alwayscrit on everything late game. You've got a lot of adjusting to do.

-You've got a lot of melee subwaves in the early to mid game. Consider changing them to something more threatening.
-Your tiny tanks have ridiculously tiny hurtboxes, rework them. They are really hard to hit.
-Do not use sticky tanks. The only threats tanks could cause should be entirely based on them existing and moving, anything on top of that defeats the purpose of having tanks to begin with.
-The gas pyros have to little counterplay against them, remove those robots entirely.
-Stacking giants with a giant medic on each is a recipe for spam design. Space your giant medic squads out, or remove a few of them.
-Consider adding natascha heavies as support to your boss (no alwayscrit).
Changes I made:

General:
-Nerfed both starting cash and wave cash so it's now 8k exactly (was like 11k before lol).
-also nerfed bots so it's not crit spam.

Wave 666:
-Replaced a lot of the melee bots in the mission with bots that could do damage.
-Replaced mini tanks with regular tanks.
-Replaced sticky tank with regular tank.
-Replaced gas passer pyros with bigrock airblast pyros.
-Removed some gregens and replaced them with umeds.
-Added support natascha heavies to boss subwave.
Hi, we judged your mission.

Verdict: Pass with changes
Judges present: egg, Skin King, Pasta
Demo link: https://us-testing.moonlight.tf:27107/de...90.dem.zip

Overall:

Mission is in a good state, well done.

For the last tank: either revert back last Tank to Sticky Tank, or add bots like Bisons or Pyros to penetrate through it
Changes I made:

Wave 666:
-Made final tank a sticky tank again.
Judges present: eyes, Mike, and me
Demo link: https://us-testing.moonlight.tf:27107/de...44.dem.zip

PASS

This mission will be featured in the next event. Congratulations!
Nuh uh
Changes I made:

General:
-Added in sounds for when the boss spawns and dies.
-Added Final boss music when the boss spawns.
-Gave Demonic Drunkard the "Dead of night" (makes him look more "devilish").
(01-27-2024, 01:04 AM)Retrowave Wrote: Changes I made:

General:
-Added in sounds for when the boss spawns and dies.
-Added Final boss music when the boss spawns.
-Gave Demonic Drunkard the "Dead of night" (makes him look more "devilish").
Changes I made:

General:
-Uploading file here for M1.


Attached Files
.pop   mvm_cyberia_rc6a_adv_rusty_rapture.pop (Size: 28.94 KB / Downloads: 24)



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