[MISSION] Hoovydam - Dizzying Drill

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Mission Name: Dizzying Drill
Map: mvm_hoovydam_b10
Difficulty: Intermediate

Credits:
Blade for making this amazing map, which was a joy to work with.
NYS for the soldier head icon.
??? for the demoman's boss icon.
Whurr for actually functional nav.
Mo for his standin tank template which I absolutely mutilated.

If passed I'll put up the asset pack. Always assume the correct version is on the server when I have posted in the request thread.
Verdict: No Strike
Demo: https://us-testing.moonlight.tf:27107/de...57.dem.zip
Judges Present: Yoovy, Egg, Skin King

Scout (Egg)
Soldier (Skin King)
Engineer (Yoovy)

Overall: (mission maker was present in judging)
-Great mission, just fix the Giants not having bot_giant and the Demomen on W4 reference posing

W7:
-Space out the GDeflectors + GMed squads a bit more
V2:
Overall:
Gave tag bot_giant to giants.
Added a warning comment to mission makers who are inspired to make a Hoovydam mission that they should, under no circumstances, make a Hoovydam mission.
W2:
Second subwave no longer waits on the tank, but waits an additional 10 seconds to start spawning.
W3:
ClientPrint message no longer has both a full stop and an exclamation mark.
W4:
Fixed refposing support demos. Now there are only intentional refposing support demos :^)
Cash reduced from 625 to 600 (as intended).
W6:
Increased WaitBetweenSpawns of final giants from 0 to 20.
Payout increased from 550 to 600 to keep the pattern of even waves having $600.

Mission file uploaded to server.
V3:
W2:
Added ClientPrint to display tank HP.
W4:
Added ClientPrint to display tank HP.
W6:
Fixed demoman boss's head not being yellow and glowy because he was wearing a hat.

Mission file uploaded to server.
(This post was last modified: 01-04-2024, 03:01 AM by randomguy.)
Hi, we judged your mission.

Verdict: PASS WITH CHANGES
Judges present:
Egg (Spy)
Pasta (Soldier)
Floro (Scout)
Demo link: https://us-testing.moonlight.tf:27107/de...55.dem.zip

Overall:
Mission has minor pacing issues to adjust, it is otherwise a fun playthrough, good work.
Consider playtesting waves 5 and 6 with a team of 6 to check for wave length.
-Many of the waitforalldead dependencies should be changed to waitforallspawned, particularly on the early waves (bad box soldiers wave 1, the subwave after the tank wave 2).

Wave 1:
-Adjust totalcount on the knights & the mittens to something not as large, the wave gets repetitive fast. Consider adding in a new tiny subwave to substitute the extra robots. We would suggest 20 totalcount on the knights and 24 on the mittens.

PS: we killed him first
V4:
W1:
Reduced totalcount of knights by 8.
Reduced totalcount of mittens by 8.
Made giant bad box subwave waitforallspawned with waitbeforestarting 10.
W2:
Second subwave is waitforallspawned instead of waitforalldead.
W3:
Second subwave is waitforallspawned with waitbeforstarting 15.
Final support is waitforallspawned waitbeforestarting 10.
W4:
Steel Gauntlets no longer count as a part of any subwave for waitforallX purposes.

Mission file uploaded to server.
PASS WITH CHANGES
Judges in attendance: M1, Skin, PDA
Demo link: https://us-testing.moonlight.tf:27107/de...98.dem.zip

Wave 6:
-Lower the maxactive on the giant heavies.

This mission will be featured in the next event, congratulations!
V5:
Overall:
Added credits in popfile.
Moved templates from robot_randomguy_new into the Templates section itself.
Cleaned up some comments.
Made plans to add bot voicelines that i may or not actually follow up on.
W6:
Changed the boss's icon from demo_scatter_giant to demo_scatter for simplicity.
Reduced maxactive of gheavy squads from 3 to 2.

ASSETS:
OLD ASSETS. SEE POST BELOW.
(This post was last modified: 01-09-2024, 11:26 AM by randomguy.)
V6:
Overall:
Added voicelines throughout the mission, inspired by Mo.
Added the kritz medic icon to the asset pack, cause i frogot it beforehand lol.

NEW ASSETS:
https://drive.google.com/file/d/1GxbxNxG...sp=sharing

(Wow this took an hour and was also fun, nice.)



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