[MISSION] Coastrock - Plunder Panic (its randomguys first day)

13 Replies, 1745 Views
Mission Name: Plunder Panic
Map: mvm_coastrock_rc2
Difficulty: Advanced

Credits:
Signalmax for Coastrock.
DaMno for Coastrock RC2.
Various creators for icons.
PDA Expert for the giant demoman template.
Lite for the tank gimmicks.

Note:
The assets for this mission includes a custom model, map, icons and the mission file alongside a template file.
When the mission is accepted, necessary parts of robot_randomguy_new will be merged into the actual mission.

Requests:
Judge with a spy at least once.

Assets (V1):
https://drive.google.com/file/d/1Kv16N01...drive_link

They will be uploaded to the testing server whenever an update is made, so the judges shouldn't have to.
Since models cannot be uploaded to the testing server, the model isn't and must be downloaded manually here:
https://www.dropbox.com/scl/fi/9xerhyyum...1mq41&dl=1
(This post was last modified: 12-30-2023, 01:44 PM by "I have emails" -David Starkey.)
Verdict : no strike
Judges present : egg, Floro, PDAexpert
Demo Link : https://us-testing.moonlight.tf:27107/de...13.dem.zip

Overall : Mission is of good quality, with only a few waves raising issues.
The Giant Loose Cannon Demo template felt weak, lacking the capability to kill players. The loose cannon knockback would push the player away from the oncoming explosion, and no real damage was done. One suggestion we had was to shorten the fuse time on the loose cannon grenades. Making the fuse time shorter by 1 second could solve this problem. fuse bonus -1 should work.

W1 - The wave felt empty in some parts, particularly the last subwave.

W3 - The first subwave was lacking as well.

W7 - Remove/replace Gmeds from last subwave

Personal note from Floro. (summarised) : The dragons fury pyros on wave 7 have an odd name. "Draconian refers to extremely harsh laws Drakon was known for in ancient greece. It's not really related to dragons + draconian already exists"
(This post was last modified: 12-30-2023, 02:53 AM by egg.)
V2 CHANGELOG:
Multiple waves:
"Giant Grapeshot Demoman" given "fuse bonus" -1
w1:
Sprinkled in some more crit bat scouts which start to spawn on the last subwave.
w3:
Made the pyro wavespawn that comes with the giant into a randomchoice pyro/scout/soldier wavespawn. Increased Totalcount to 30, Maxactive to 20 and Spawncount to 10 (up from 21, 14 and 7)
w7:
Replaced Giant Medics with QuickUber Medics.
Changed "Draconic" to "Dragonic"

Necessary files have been uploaded.
V3 CHANGELOG:
remembered this stuff i wanted to do while i was at work so
w5:
Made the giant soldiers at the start use spawnbot_flank_left/right so they don't stand inside eachother.
w7:
Replaced QuickUber Medics with Armored Popping Bigheal Medics (900 hp, 1.5x scale)

New icon and mission file uploaded to servers. New icon will be in the asset pack I will post when this is passed.

In other words:

Necessary files have been uploaded
Verdict: No Strike (very close to pass with changes)
Judges Present: Floro, Pasta, Yoovy
Demo Link: https://us-testing.moonlight.tf:27107/de...03.dem.zip

Heavy (Pasta)
Soldier (Mo)
Scout (Yoovy)
Pyro (Floro)

Overall:
-Mission is in a great state

Wave 5:
-Wave felt a little on the easier side, mainly the first subwave we blazed through, consider buffing the GSoldier part

Wave 6:
-The last GDemos and GMedics felt a little too easy to bodyblock with their lack of a strong support, although this could be attributed to the fact we got the tunnel this wave, see if buffing the Demos in the support could help with this (Your Wave 7's GDeflectors + Persians is a great example of anti-bodyblocking alone Giants)
V4 CHANGELOG:
Overall:
Fixed the garbage grammar on this post's title.
w5:
Added an extra popping bigheal for each gsoldier.
w6:
Added crit boston basher support to the gmed subwave.

Necessary files have been uploaded
Hi, we judged your mission.

Verdict: PASS WITH CHANGES
Judges present: Egg, Pasta, PDA Expert, Floro
Demo links: https://us-testing.moonlight.tf:27107/de...20.dem.zip (wave 1)
https://us-testing.moonlight.tf:27107/de...99.dem.zip

Overall:
Mission is in a good state, good work.

Wave 1:
Increase the total count of the common demos to 15-20 instead of 10.
V5 CHANGELOG:
Overall:
Did the mission name thing in the leaderboard menu.
Put credits at the top of the mission in comments.
Moved templates from robot_randomguy_new.pop to the in-popfile Templates section.
w1:
Increased demoman count to 15.

Necessary files have been uploaded
V6 CHANGELOG:
Overall:
Added text in chat displaying tank HP for each tank when they spawn in.

Necessary files have been uploaded
V7 CHANGELOG:
Overall:
Added pirate cosmetics to the majority of bots in the mission. Removed a few meme names.

Necessary files have been uploaded



Users browsing this thread: 1 Guest(s)