Coldtown
Demo: https://us-testing.moonlight.tf:27107/de...01.dem.zip
Judges present: Myself, WildJaydogG03, Package O Lies, (spectator) Randomguy
Class Comp : Sniper, Soldier, Pyro, Heavy, Engineer, Scout
Pass with changes
Overall, this mission feels much smoother than it used to be. Before it gets passed to the final judging, there are a few small adjustments to the current waves listed below:
Wave 2
- Make the tank spawn later with something that can support it. By the time the first few giants have spawned, it was more or less down at 60% of its hp or lower.
- Make the last giant bursts come out a tiny bit sooner
Wave 5
- Reoccurring theme with the first point on Wave 2's tank. The beginning tank that spawns also gets shredded relatively quickly by the time the first few giants have spawned. Make it so that the first tank spawns a little late so that the giants in that subwave can support it much better.
Demo: https://us-testing.moonlight.tf:27107/de...01.dem.zip
Judges present: Myself, WildJaydogG03, Package O Lies, (spectator) Randomguy
Class Comp : Sniper, Soldier, Pyro, Heavy, Engineer, Scout
Pass with changes
Overall, this mission feels much smoother than it used to be. Before it gets passed to the final judging, there are a few small adjustments to the current waves listed below:
Wave 2
- Make the tank spawn later with something that can support it. By the time the first few giants have spawned, it was more or less down at 60% of its hp or lower.
- Make the last giant bursts come out a tiny bit sooner
Wave 5
- Reoccurring theme with the first point on Wave 2's tank. The beginning tank that spawns also gets shredded relatively quickly by the time the first few giants have spawned. Make it so that the first tank spawns a little late so that the giants in that subwave can support it much better.