[MISSION] Coldtown - Night Before Smissmas

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NO STRIKE
Judges in attendance: M1, Poet, Erikku, Package, randomguy
Demo link: https://us-testing.moonlight.tf:27107/de...45.dem.zip

Wave 1
-The wave is too reliant on gauntlets. Try slowing down the gauntlets and replacing them with heavier hitters.
-There are a few straggler KGB heavies at the end.

Wave 3
-There are conch soldiers throughout the wave, making every bot move at extreme speed. Try to use conch soldiers exclusively as pushers rather than supports.
-There are a few straggler bowmen at the end.

Wave 4
-The final giant heavy/medic pair came with very few supports. Increasing the number of giant scouts to match with the timing of the heavies could help.

Wave 5
-The time between the first and second tanks feels really empty, maybe add a third tank and divide the hp of the 2 current tanks between the 3?
-Black box soldiers are really weak this late into the mission.

Wave 6
-Remove a gmed pair, as the subwave goes on for quite a while.
(This post was last modified: 02-26-2022, 03:50 AM by M1.)
Version 6 :

Restrictions : No Medic, No Sniper, No Spy
Current Strike : 1

Changelogs :

W1
- Increased time between gauntlet spawn
- Reduced the amounth of KGB Heavies

W3
- Support Conch Soldiers are now regular Soldiers
- Reduced the amounth of Bowmans

W4
- Increased the amounth of Giant Scouts (both Fast and Major League)

W5
- Black Box Soldiers are now Crit Boosted
- Added one more tank, and reduced the health and the WaitBetweenSpawns of the 3 first tanks

W6
- Removed a pair of Giant Deflector Heavy and Giant Regen Medic


Attached Files
.pop   mvm_coldtown_rc1f_exp_night_before_smissmas.pop (Size: 19.99 KB / Downloads: 18)
NO STRIKE
Judges in attendance: M1, Erikku, Package, randomguy
Demo link: https://us-testing.moonlight.tf:27107/de...81.dem.zip

Wave 1
-The gauntlets are still too pervasive. It'd be best to axe most of them from the wave, and replace them with bots that are more capable of killing. Think soldiers and demos.

Overall
-There was a lack of pyro bots throughout. Some suggestions for where to add them are:
-Wave 1, with the steel gauntlet + uber medic combos
-Wave 4, with the giant deflectors. These can be dragon's fury if you deem it worthy.
-Wave 6, throughout, replacing or displacing the bat scouts. These should probably be crit pyros.
(This post was last modified: 03-05-2022, 12:33 AM by M1.)
Version 7 :

Restrictions : No Medic, No Sniper, No Spy
Current Strike : 1

Changelogs :

W1
- Remplaced some Steel Gauntlet with Armored Pyros

W4
- Added Support Pyros coming alongside the Giant Deflector Heavies + Giant Regen Medics

W6
- Remplaced Bat Scouts with Crit Pyros


Attached Files
.pop   mvm_coldtown_rc1f_exp_night_before_smissmas.pop (Size: 20.55 KB / Downloads: 15)
NO STRIKE
Judges in attendance: M1, Mo, Erikku, Poet, Package
Demo link: https://us-testing.moonlight.tf:27105/de...34.dem.zip

Wave 1
-The pyros didn't fix the fundamental issue with the original gauntlet spam: it's a lot of health and not a lot of firepower, so it forces pure DPS above all other potential options. I'd recommend replacing the pyros with small bots outright, such as small demos or small pyros. Maybe mix them up between spawns to keep it fresh.
Version 7.1 :

Restrictions : No Medic, No Sniper, No Spy
Current Strike : 1

Changelogs :

W1
- Remplaced Armored Pyros with Pyros and Demos


Attached Files
.pop   mvm_coldtown_rc1f_exp_night_before_smissmas.pop (Size: 21.07 KB / Downloads: 19)
PASS WITH CHANGES
Judges in attendance: M1, CreatorForce, Package, Ciaran
Demo link: https://us-testing.moonlight.tf:27107/de...23.dem.zip

Wave 1
-The heavies should be support limited.

This mission will be featured in the next event, congratulations!
Version 7.2 :

Changelogs :

W1
- Heaviyweights are now support


Attached Files
.pop   mvm_coldtown_rc1f_exp_night_before_smissmas.pop (Size: 21.08 KB / Downloads: 26)



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