[MISSION] Rottenburg - Windy Windup

27 Replies, 4963 Views
W1: Reduced delay of final subwave; Added another charged crit soldier but removed uber medics from its squad. Also made scouts easy difficulty

W2: Added spies

W3: Removed engineers, didnt have much reason to be there to begin with

W4: Idk why ppl keep saying the telein engineers are spammed too heavily here, their totalcount is literally 2 lmao. Changed it to 1 tho so it doesnt immediately respawn.

W4+W5: Leaving the general structure of these waves unchanged since I still think they're good despite the reliance on commons. For the next judging run can you go without Beggar's? I swear its not as bad as you think it is

W6: Removed alwaysfire on pyros


Attached Files
.pop   mvm_humbridge_b10_adv_windy_windup_judge.pop (Size: 23.3 KB / Downloads: 35)

Messages In This Thread
[MISSION] Rottenburg - Windy Windup - by Conjo - 05-26-2023, 06:35 PM
RE: [MISSION] Humbridge B8 - Windy Windup - by M1 - 01-05-2024, 07:36 PM
RE: [MISSION] Humbridge B8 - Windy Windup - by Conjo - 01-05-2024, 11:47 PM
RE: [MISSION] Rottenburg - Windy Windup - by M1 - 01-10-2024, 09:14 PM



Users browsing this thread: 2 Guest(s)