[MISSION] Rottenburg - Windy Windup

27 Replies, 4972 Views
Hi, we judged the most recent version of your mission.

Verdict: NO STRIKE
Judges present: Egg, PDA Expert, Randomguy, Floro
Demo link: https://us-testing.moonlight.tf:27107/de...02.dem.zip

Overall:
Mission is in an okay state, it just needs a few tweaks to get through judging.

You can give multiple wavespawns the same name so as to have a waitforallspawned / dead wait for all of them. You'd probably want to use that syntax for subwaves like these, as your choice of syntax does not work as intended for subwaves like the one below.

WaveSpawn
{
Name pyrorush_w3
WaitForAllDead g_blackbox_soldiersA_w3
WaitForAllDead g_blackbox_soldiersB_w3
WaitForAllDead gauntlet_heavy_groupsA_w3
WaitForAllDead gauntlet_heavy_groupsB_w3

Wave 2:
Change the dependency on the final giant heavy + medic squad to waitforallspawned, rather than waitforalldead. They took way too long to spawn in.

Wave 4:
Increase the waitbetweenspawns on the final giant heavies to at least 16 - support scouts need a total count to have their money count properly distributed.

Wave 6:
The deflector should only have one gmed, other gmed duos should have a longer wait between them.

Messages In This Thread
[MISSION] Rottenburg - Windy Windup - by Conjo - 05-26-2023, 06:35 PM
RE: [MISSION] Humbridge B8 - Windy Windup - by Floro - 12-09-2023, 10:34 PM
RE: [MISSION] Humbridge B8 - Windy Windup - by M1 - 01-05-2024, 07:36 PM
RE: [MISSION] Rottenburg - Windy Windup - by M1 - 01-10-2024, 09:14 PM



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