Judges present: None
Demo file: https://eu-testing.moonlight.tf:27107/de...06.dem.zip
Wave 1: Wave bar is slightly broken by about 2%; pacing of bots is a bit awkward with moments of quietness. More substance (bots) might be warranted. Could add a tank or spy support.
Wave 3: Engineer needs Attributes IgnoreFlag. It picked up the bomb and held it at the nest during our second attempt of the wave. Last giant crit takes a bit too long to spawn (double-check to confirm).
Wave 4: Engineer spawns need a cooldown.
Wave 5: Direct hit soldiers should use the direct hit icon.
Wave 6: Broken wave bar needs fixing.
Why are there no tanks in this mission? A tank or two may be warranted on some waves (like wave 1) for extra spice and to reduce the influence of classes like sniper and heavy.
Demo file: https://eu-testing.moonlight.tf:27107/de...06.dem.zip
Wave 1: Wave bar is slightly broken by about 2%; pacing of bots is a bit awkward with moments of quietness. More substance (bots) might be warranted. Could add a tank or spy support.
Wave 3: Engineer needs Attributes IgnoreFlag. It picked up the bomb and held it at the nest during our second attempt of the wave. Last giant crit takes a bit too long to spawn (double-check to confirm).
Wave 4: Engineer spawns need a cooldown.
Wave 5: Direct hit soldiers should use the direct hit icon.
Wave 6: Broken wave bar needs fixing.
Why are there no tanks in this mission? A tank or two may be warranted on some waves (like wave 1) for extra spice and to reduce the influence of classes like sniper and heavy.