Small update:
Wave 3:
- Changed maxactive of giant shotgun heavies to 2 from 4.
- Removed Sniper mission support
Wave 5:
- Gave Direct Hit soldiers Hard AI
KNOWN ISSUES:
Humbridge has broken nav that can result in the gpairs on wave 6 stacking together. For some reason when the bomb gets pushed under the bridge and a robot is actively carrying it, bots will path towards the other bombpath until it is dropped, when they will turn around and return to the original bombpath. This causes unintentional giant stacking that affects the overall fairness of the wave. I do not know enough about nav meshes to provide a fix for this, but it would probably be necessary to patch the nav for this mission to have a fair judging cycle.
Wave 3:
- Changed maxactive of giant shotgun heavies to 2 from 4.
- Removed Sniper mission support
Wave 5:
- Gave Direct Hit soldiers Hard AI
KNOWN ISSUES:
Humbridge has broken nav that can result in the gpairs on wave 6 stacking together. For some reason when the bomb gets pushed under the bridge and a robot is actively carrying it, bots will path towards the other bombpath until it is dropped, when they will turn around and return to the original bombpath. This causes unintentional giant stacking that affects the overall fairness of the wave. I do not know enough about nav meshes to provide a fix for this, but it would probably be necessary to patch the nav for this mission to have a fair judging cycle.