[MISSION] Production - Low Carbon Steal

6 Replies, 2225 Views
Mission Name: Low Carbon Steal
Map name: mvm_production_rc6
Difficulty: Intermediate


Package O' Lies: Making waves 2, 4, 7, and 8
Retrowave: Making waves 1, 3, 5, and 6

(contains template file update)

Attached Files
.pop   robot_package_moonlight.pop (Size: 48.43 KB / Downloads: 11)
.pop   mvm_production_rc6_int_low_carbon_steal.pop (Size: 34.16 KB / Downloads: 16)
(This post was last modified: 05-10-2023, 10:28 PM by Package O' Lies.)

Various Changes I already forgot about Sad

Attached Files
.pop   mvm_production_rc6_int_low_carbon_steal.pop (Size: 31.55 KB / Downloads: 8)
(05-11-2023, 06:46 PM)Package O' Lies Wrote: V2:

Various Changes I already forgot about Sad
Removed pants off the sentry busters lol.

Attached Files
.pop   mvm_production_rc6_int_low_carbon_steal.pop (Size: 32.13 KB / Downloads: 6)


W1: moved demos to flank spawn, replaced qf meds with bigheals.

W2: reduced totalcount of gauntlets, replaced diet black boxes with regular gsoldiers

W3: replaced buff soldiers with conch soldiers, made them support limited

W4: Replaced gscouts with creatorforce scouts

W5: Doubled maxactive on 1st sub, made heavies easy ai, removed crits on demoknights, replaced umeds with 1 popping bigheal medic.

W8: Decreased bonk scout ai, removed 4th tank, made bowmen + meds support limited

Attached Files
.pop   mvm_production_rc6_int_low_carbon_steal.pop (Size: 31.57 KB / Downloads: 8)
Judges Present: M1, Quantum, Skin
Demo Link: https://us-testing.moonlight.tf:27107/de...78.dem.zip
Pass with changes

Judges present:

oddschool (Scout)
PDA Expert (Heavy)
CreatorForce (Demoman)

Demo: https://us-testing.moonlight.tf:27107/demos/mvm_production_rc6_int_low_carbon_steal_1683999961.dem.zip

Wave 5: Change buff banner soldiers to regular soldiers

Wave 6: Remove quick uber medics from the first giant heavy and move the randomchoiced commons to support_limited

This mission will be featured in the next event. Congratulations!
Nuh uh
Final Ver + current template file version:

Wave 3: Moved soldiers to right spawn, Gsandman no longer requires knights to die before spawning

Wave 5: made requested change

Wave 6: replaced umeds with 1 bigheal, soldiers start spawning slightly later, made other requested changes

Attached Files
.pop   mvm_production_rc6_int_low_carbon_steal.pop (Size: 31.6 KB / Downloads: 7)
.pop   robot_package_moonlight.pop (Size: 37.6 KB / Downloads: 8)

Users browsing this thread: 1 Guest(s)