Mission: Power Struggle
Map: Powerplant
Difficulty: Advanced
Credits:
- me, the mission
- Gadget, the map
- many icon makers
Map: Powerplant
Difficulty: Advanced
Credits:
- me, the mission
- Gadget, the map
- many icon makers
Mission: Power Struggle
Map: Powerplant Difficulty: Advanced Credits: - me, the mission - Gadget, the map - many icon makers
Wave 1:
- Fixed Giant Shotguns Wave 2: - Changed Direct Hit and Heavy TotalCounts to 5 so they hopefully spawn together more often Wave 5: - Slightly decreased second subwave common counts so they shouldn't straggle as much - Slightly increased Colonel Barrage waitbetweenspawns so they're a bit more forgiving Wave 6: - Very slightly decreased Tank HP
Overall:
- Each wave takes a specific path (so it's never on left path due to nav issues) Wave 1: - Changed 3 Giant Shotguns on the second subwave to 2 - Slowed down last 2 Giant Shotgun spawns Wave 2: - Made the Engineers not tele-in - Turned 5 Direct Hit Soldiers and Big-Heal Medics Wave 4: - Turned the 30 Crit Pyros into Normal AI with disabled airblast Wave 5: - Reduced common counts more
Wave 2:
- Engineers are tele-in again
FIRST PASS
Judges Present: M1, Quantum, Skin Demo Link: https://us-testing.moonlight.tf:27107/de...48.dem.zip
Overall:
- Added the custom name thing to the popfile Wave 2: - Changed 5 Direct Hits + 1 Big-Heal Medic each to 10 Crit Direct Hits
Demo: https://us-testing.moonlight.tf:27107/de...67.dem.zip
Judges Present: Me (Engi) Poet (Soldier) Skin (Demo) PDA (Scout) PASS 2/2 This mission will be featured in the next event! |