Map name : Jungleworks (may change later)
Current Version : Beta 1
Credits :
Alox for the reskin and fixes/enhancements
Valve for the oc map
Relays :
Wave Start :
bombpath_arrows_clear_relay
Wave Finish :
bombpath_wavefinished (Random path for next wave)
bombpath_wavefinished_left (Left path for next wave)
bombpath_wavefinished_right (Right path for next wave)
Spawnbot :
spawnbot
spawnbot_left
spawnbot_right
spawnbot_mission_sniper
spawnbot_mission_spy
spawnbot_lower (no longer works!!!)
New Spawnbot :
spawnbot_carrier (spawn in the carrier, no giant)
spawnbot_cave (spawn in the cascade cavern, no giant)
spawnbot_passtank_left (only use it if a tank has previously destroyed the left wood barrier)
spawnbot_passtank_right (only use it if a tank has previously destroyed the right wood barrier)
New Features/Fixes
- Remade the whole artpass to get a summer vibe
- Added godspots prevention for engineer buildings and snipers on fences/rocks/trees such as trigger_push and trigger_hurt
- Improved clipping/nav
- Added a front upgrade station
- Added/Moved Ammo/Heal pickups at left path
- Added Engibot hints
- Added new relays and spawnbot
- Fixed Tank crushing spot near spawn
- Added a lot of func_nobuild (probably missed some spots)
- Fixed being able to build in spawn
- Fixed medics being rarely stuck at the spawnbot_right
Notes :
- The artpass kept some detailling from mannworks, such has building shapes, I didnt wanted to fully revamp them and keep some of his original design
- The nav may be not good as it is right now, I tried to improve it but not sure of the result, its fully working but not flawless
Download :
https://drive.google.com/file/d/10CON6DG...share_link
Current Version : Beta 1
Credits :
Alox for the reskin and fixes/enhancements
Valve for the oc map
Relays :
Wave Start :
bombpath_arrows_clear_relay
Wave Finish :
bombpath_wavefinished (Random path for next wave)
bombpath_wavefinished_left (Left path for next wave)
bombpath_wavefinished_right (Right path for next wave)
Spawnbot :
spawnbot
spawnbot_left
spawnbot_right
spawnbot_mission_sniper
spawnbot_mission_spy
spawnbot_lower (no longer works!!!)
New Spawnbot :
spawnbot_carrier (spawn in the carrier, no giant)
spawnbot_cave (spawn in the cascade cavern, no giant)
spawnbot_passtank_left (only use it if a tank has previously destroyed the left wood barrier)
spawnbot_passtank_right (only use it if a tank has previously destroyed the right wood barrier)
New Features/Fixes
- Remade the whole artpass to get a summer vibe
- Added godspots prevention for engineer buildings and snipers on fences/rocks/trees such as trigger_push and trigger_hurt
- Improved clipping/nav
- Added a front upgrade station
- Added/Moved Ammo/Heal pickups at left path
- Added Engibot hints
- Added new relays and spawnbot
- Fixed Tank crushing spot near spawn
- Added a lot of func_nobuild (probably missed some spots)
- Fixed being able to build in spawn
- Fixed medics being rarely stuck at the spawnbot_right
Notes :
- The artpass kept some detailling from mannworks, such has building shapes, I didnt wanted to fully revamp them and keep some of his original design
- The nav may be not good as it is right now, I tried to improve it but not sure of the result, its fully working but not flawless
Download :
https://drive.google.com/file/d/10CON6DG...share_link