[MISSION] Nox - Programmed Plains

16 Replies, 6529 Views
(05-08-2023, 07:59 PM)M1 Wrote: NO STRIKE
Judges Present: M1, Frah, Quantum, PDA
Demo Link: https://us-testing.moonlight.tf:27107/de...98.dem.zip

Overall:
-Waves 1 and 2 are too easy and need to be toned up a notch.
-Bots that do not flank need to be given tag default to prevent them from flanking. Many bots took seemingly random paths throughout the mission.
-Fix the switch speed on the bonk scouts on wave 4. In characterattributes, "deploy time increased" 0.5
-A future judge run will only require passing waves 1 and 2, and the first pass has not been revoked.
Changes I've made:

General:
-Pretty much made every robot have the no flank tag (except for sniper, spy, and buster support for obvious reasons).

Wave 1:
-Replaced gpunchie with gdemoknight.
-Replaced qf meds with bigheal meds.
-Made soldier ai normal instead of easy.
-Replaced gru punchies with shotgun hoovies (fatass scouts).
-Replaced bat scouts with c.a.p.p.e.r scouts (basically pistol scouts, and yes package they have the nys pistol icon).

Wave 2:
-Replaced gsandmen with g-armored-sandmen.
-Made soldier ai normal instead of easy.
-Made scout ai normal instead of easy.
-Replaced smg sniper support with normal ai scout and pyro support.

Wave 4:
-Gave support bonk scouts a deploy increase of 50%.


Attached Files
.pop   mvm_nox_b5_adv_programmed_plains.pop (Size: 51.34 KB / Downloads: 10)

Messages In This Thread
[MISSION] Nox - Programmed Plains - by Retrowave - 04-26-2023, 03:43 PM
RE: [MISSION] Nox - Programmed Plains - by M1 - 05-06-2023, 07:29 PM
RE: [MISSION] Nox - Programmed Plains - by M1 - 05-07-2023, 06:53 PM
RE: [MISSION] Nox - Programmed Plains - by M1 - 05-08-2023, 01:26 AM
RE: [MISSION] Nox - Programmed Plains - by M1 - 05-08-2023, 07:59 PM
RE: [MISSION] Nox - Programmed Plains - by Retrowave - 05-09-2023, 03:15 AM
RE: [MISSION] Nox - Programmed Plains - by M1 - 05-10-2023, 09:48 PM



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