[MISSION] Nox - Programmed Plains

16 Replies, 6530 Views
Changes I've made:

General:
-Gave every giant a non-flank tag.

Wave 1:
-Made gru punchies support limited.
-Changed spawn of gsoldier + med trio to be "spawnbot_adjacent"

Wave 2:
-Changed spawn of gsandman to spawn from the "spawnbot_left"
-Changed pistol scouts into default easy ai scouts.
-Made final subwave grapid demos have quick uber meds (3 of them).

Wave 3:
-No Changes.

Wave 4:
-Changed spawn of gburstsoldier + med combo to be "spawnbot_left"
-Changed spawn of grapidsoldier + med combo to be "spawnbot_right"
-Gave heavies + big heal meds + buff soldier squad a wbstarting of "10" (to avoid stacking).
-Gave final subwave some bonk scout support to give it a slight buff.

Wave 5:
-Removed 4 steel gauntlets to fix pacing issues.
-Made airblast pyros support limited.
-Made heavies support limited.
-Changed spawn of heavy + med combo to be "spawnbot_opposite"
-Changed spawn of colonel + med combo to be "spawnbot_all"

Wave 6:
-Changed spawn of gairblast pyro + med combos to be "spawnbot_left" or "spawnbot_right"
-Changed spawn of crit gburstsoldier + med combo to be "spawnbot_opposite"
-Gave tank an extra 10 seconds before it comes out & a 5k hp nerf.

Messages In This Thread
[MISSION] Nox - Programmed Plains - by Retrowave - 04-26-2023, 03:43 PM
RE: [MISSION] Nox - Programmed Plains - by M1 - 05-06-2023, 07:29 PM
RE: [MISSION] Nox - Programmed Plains - by Retrowave - 05-07-2023, 03:24 AM
RE: [MISSION] Nox - Programmed Plains - by M1 - 05-07-2023, 06:53 PM
RE: [MISSION] Nox - Programmed Plains - by M1 - 05-08-2023, 01:26 AM
RE: [MISSION] Nox - Programmed Plains - by M1 - 05-08-2023, 07:59 PM
RE: [MISSION] Nox - Programmed Plains - by M1 - 05-10-2023, 09:48 PM



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