NO STRIKE
Judges in attendance: M1, Mo, Erikku, Poet
Demo link: https://us-testing.moonlight.tf:27105/de...11.dem.zip
Wave 2
-The two heavies spawned too closely together. Apparently, this is a popfile issue, so fix this before submitting the next version.
-The wave is pretty short, and could use an extra subwave for padding.
Wave 3
-The bots are relatively alone, and as a result disintegrate under the power of multiple players with high damage weapons. It'd be best to split the players with tanks or to use medics to support the bots.
-Spies would be good for the wave.
-The black boxes at the end are out of place and should be a stronger bot for the cash level.
Judges in attendance: M1, Mo, Erikku, Poet
Demo link: https://us-testing.moonlight.tf:27105/de...11.dem.zip
Wave 2
-The two heavies spawned too closely together. Apparently, this is a popfile issue, so fix this before submitting the next version.
-The wave is pretty short, and could use an extra subwave for padding.
Wave 3
-The bots are relatively alone, and as a result disintegrate under the power of multiple players with high damage weapons. It'd be best to split the players with tanks or to use medics to support the bots.
-Spies would be good for the wave.
-The black boxes at the end are out of place and should be a stronger bot for the cash level.