[MISSION] Havana - Fishermans Fury

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V5 Fishermans Fury
yes yes yes its back

https://drive.google.com/file/d/1Ynm7faa...sp=sharing

Change Logs

Map: bots flanking around fixed, bots getting stuck on a few crates/boxs fixed

General: Added sniper support on wave 1 and spy support on wave 3

W1
replaced giant kgb heavies with giant shotgun heavies and removed uber medics
First subwave removed soldiers, replaced flare pyros with detonator pyros, maxactive 8, spawncount 4 and totalcount 24
added another subwave between 1st and 2nd subwaves
made the giant soldier/pyro subwave maxactive 6 instead of 4
made the 3rd subwave waitforalldead because spam
Gave Giant Demoman BehaviorModifiers so no stacking moment
increased the waitbetweentime on giant heavies to 23 seconds
replaced demoman support with bat scouts

W2
Fixed straggling
Partially reworked 2nd to last subwave
increased waitbeforestarting on gdelfectors
Added 2 giant scouts to first subwave
Giant sandmans in 2nd to final subwave spawn faster

W3
new last sub wave comprising of crit colonels and giant BB
replaced small heavies with 3 giant heavies
made demoman non support limited
(This post was last modified: 03-06-2022, 06:24 PM by Andrew Xtreme.)

Messages In This Thread
[MISSION] Havana - Fishermans Fury - by A+drew - 02-07-2022, 04:19 AM
RE: [MISSION] Havana - Fishermans Fury - by M1 - 02-24-2022, 05:55 AM
RE: [MISSION] Havana - Fishermans Fury - by A+drew - 03-06-2022, 06:22 PM
RE: [MISSION] Havana - Fishermans Fury - by M1 - 03-11-2022, 02:22 AM
RE: [MISSION] Havana - Fishermans Fury - by M1 - 03-17-2022, 03:48 AM



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