[MISSION] Havana - Fishermans Fury

14 Replies, 10078 Views
STRIKE ONE
Judges in attendance: M1, Erikku, Poet
Demo link: https://us-testing.moonlight.tf:27107/de...58.dem.zip

Overall
-The map wasn't very fun, so this will influence the results marginally.
-The mission is very overreliant on common bots: at times, it felt like my brain had shut off while playing the mission, and it just wasn't engaging whatsoever. I only had to think about what I was doing on occasion.
-The waves didn't feel like they were endurance-length; perhaps an increase of about 50% in length would do.
-Mission support should be absolutely mandatory for endurance waves (relevant to waves 1 and 3)

Wave 1
-The heavy with uber medics is too well-supported, and the second heavy comes rather quickly. It should be either one or the other with the large amount of support bots or the doubling up of the giant heavies.

Wave 2
-The ending with the giant scouts dragged on long past when the heavies were dead.

Wave 3
-The final tanks were almost entirely unsupported and were way too beefy for what little they accomplish. Put some of that power into the bots.

Messages In This Thread
[MISSION] Havana - Fishermans Fury - by A+drew - 02-07-2022, 04:19 AM
RE: [MISSION] Havana - Fishermans Fury - by M1 - 02-24-2022, 05:55 AM
RE: [MISSION] Havana - Fishermans Fury - by M1 - 03-11-2022, 02:22 AM
RE: [MISSION] Havana - Fishermans Fury - by M1 - 03-17-2022, 03:48 AM



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