[MISSION] Tensai - Dishonored Dynasty

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Mission Name: Dishonored Dynasty
Map: Tensai
Difficulty: Expert
Version 1: https://drive.google.com/file/d/1-W8KAEd...share_link
No Strike

Me (Pyro)
Mo (Scout)
Averagegamer (Solder)
CreatorForce (Engineer)
Andrew (Demoman)
Demo links: https://us-testing.moonlight.tf:27107/de...66.dem.zip

(2nd run of W8)
- Replace heavies with pyros, adjust waitbetweens, maxactives, spawncounts, etc. accordingly due to pyros being much faster. Right now, the heavies aren’t able to gain much ground, even while ubered, due to them being very slow. Pyros might be able to push more effectively.
- Decrease scaling of mini giant samurai so they don’t get stuck. Alternatively, move them to a different spawn location.
- Spawn the bomb at the bottom by giving it to the bigrock burst. Right now, bots that come from the bottom (such as the bigrock bursts) have to waddle all the way up to the bridge to get the bomb
- The bigrock bursts coming alone was not threatening enough for the amount of cash. You could either give the bigrocks uber meds or alternatively, just spawn some melee bots at the bottom as well to support the bigrocks. Right now, just 1 engineer is able to solo the giant.
- Minor nitpick about the gmeds popping at 150hp instead of 50hp
- We had super scouts straggling at the end. Add 1 more squad of gbrass + gmeds
- We played 2 runs of W8. For the first run, we had milk slow and rocket specialist. For the 2nd run, we played without any sort of slow. While the boss was manageable with slows, without any slows, the boss just felt overtuned.
- Cut movespeed of boss down to around 0.4. The boss having conch already gives it a massive speedboost.
- Lower charge time bonus to 1.33
- Something to keep in mind is that the pit can instakill the boss, especially since the boss charges, making it easier to bait it into the pit
(This post was last modified: 04-20-2023, 06:35 AM by Quantum Apple.)
Forgot to write no strike when i posted, oops
Version 2: https://drive.google.com/file/d/1-W8KAEd...share_link

-Replaced Heavies with Pyros

-Moved Center Shoguns to spawn left and right

-Steel Gauntlets now spawn with the Bigrock at the bottom, and bomb starts down there.

-Added another GBrass squad.

-Downtuned the Boss to not be hyper ADHD.
Version 3: https://drive.google.com/file/d/1-W8KAEd...share_link

-Sentrybusters Added into mission support across all waves (forgot to add them)
-Made Robots themed

-Moved Pyros+Quick Ubers to support all wave and only 1 out at once

-Made the Quick-Ubers on the Steel Gauntlets into Big-Heal Medics
-Made the Bootied Demoknights into Persian Demoknights
-Made the Giant Black Box Soldiers into Giant Black Box Conch Soldiers

-Made it so both GBrass Squads can be out at once, but increased between spawn time to 25 seconds

-Removed Subwave 3's Tank to reduce pressure and make it feel less like a finale.
(This post was last modified: 04-22-2023, 07:51 PM by Yoovy.)
Version 4: https://drive.google.com/file/d/1-W8KAEd...share_link

-Replaced Giant Pyros with Giant Rapid Fire Demomen

-Replaced Persian Demoknights with Soldiers

-Made all Melee Robots in Support have Crits
Judges Present: M1, Package, Erikku, Eyes
Demo Link: https://us-testing.moonlight.tf:27107/de...56.dem.zip
Version 5: https://drive.google.com/file/d/1-W8KAEd...share_link

-Renamed Menace / Pushy Menace to: Metallic Menace / Pushy Metallic Menace
Version 6: https://drive.google.com/file/d/1-W8KAEd...share_link

-Updated Popping GMedic's icon

-Decreased Soldiers from 24 -> 20 to reduce straggling
-Made Engineers before time reduced from 10 -> 0

-Cut a GBrass pair down from 2 -> 1

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