[Map] Lotus

3 Replies, 1653 Views
Some feedback:

---Nav---
- When the robots take the left path (looking from the spawn), there is a chance they will come from the right path instead. I think it is due to a missing nav_avoid here https://i.imgur.com/itdHEv1.png
- Buster and random robots don't care about this avoid https://i.imgur.com/GcC0LGN.png
- And about the front, the robots taking the non-bomb side around the platform randomly is painful for Engineer. It's not really a bug or anything, just annoying.
- Generally, you can put multiple tags in one nav_avoid, separate them by just spaces
(I'm using nav_edit 1 and nav_show_func_nav_avoid 1 for the pictures)

---Clipping---
- All these jungle inferno fences are solid and thus you can stand on them. Since you clipped them manually, you can turn the collisions to none. That goes for every prop you clipped manually and props outside the play area
- This glass house should be manually clipped, very often I bumped on it and thought it was a spy https://i.imgur.com/4KmlV8V.png
(r_drawclipbrushes 2)

---Other stuff---
- Ammo here would be super nice, the left side isn't as good https://i.imgur.com/VJU8pv7.jpg
- This ammo being medium only really hurts trying to set up again https://i.imgur.com/x6VoU0M.png
- The map draws almost everything everywhere. We all had fps problems. Did you do fast vvis? https://i.imgur.com/xQOPWDI.jpg
‏‏And that's the way the news goes!

Messages In This Thread
[Map] Lotus - by Bogus - 03-26-2023, 12:47 PM
RE: [Map] Lotus - by Pineapple Team - 03-26-2023, 08:28 PM
RE: [Map] Lotus - by Hyperion - 03-27-2023, 05:46 PM
RE: [Map] Lotus - by Bogus - 04-01-2023, 09:28 AM



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