[MISSION] Steep - Catastrophic Carnage

16 Replies, 5823 Views
No Strike

Team Line up:
Scout (eyes)
Soldier (Skin King)
Heavy (DaMeister)
Engineer (Cacodemon)
Spy (Quantum Apple)

Demo Link: https://us-testing.moonlight.tf:27105/de...70.dem.zip

General:
- Some bots are missing the proper hats to indicate their function. This is mainly an issue with the deflector heavies missing The U-clank-a and airblast pyros missing the airblast icon and The Dead Cone.
- There are some unnecessarily squadded robots. This causes the faster robots to be unable to push due to being bound to slower bots while also making it more likely for them to get stuck at random spots

W1:
- An issue with this wave is that while the bots are very tanky, they don’t have a lot of fire power. In general, this wave should have the total bot hp lowered while increasing the general fire power.
- Replace half of the scouts with demos
- Fix the scout names to be capitalized or just use regular easy scouts
- Unsquad the giants, them being squadded causes them to have issues dropping down from the upper spawn. Their spawnrates can also be sped up to increase their pushing power.

W2:
- Give the pyros the airblast indications. See general feedback

W3:
- Give deflectors proper hat. See general feedback
- Remove the crits from the direct hits.
- Lower the deflector skill from expert -> hard
- Speed up the gheavy spawns slightly, due to the last one lagging behind

W4:
- The start and end of the wave revolves around slows and stuns. It just ends up not being very fun to play against. The wave should be reworked
- The scorch pyros and sun on a stick scouts are unnecessarily squadded. See general feedback.
- The middle sub was weak with only supers, spies, and occasional soldiers.
- The crit scorch shots, hard ai nataschas, and expert airblasting pyros all end up not being very fun to fight against.

W5:
- The commons on the first subwave are unnecessarily squadded. See general feedback.

W6:
- Broken hok template. Just use a regular gheavy or gdeflector template
- Last sub straggles, remove it and use infinite support to escort the tank.
- Spawn the tank earlier to allow it to more effectively follow up on the back to back gheavy + gmed combos

W7:
- Lower the vaccinator resists to 75%. Removing people’s ability to deal damage isn’t very fun to play against.

Messages In This Thread
RE: [MISSION] Steep - Catastrophic Carnage - by Quantum Apple - 05-02-2023, 09:50 PM



Users browsing this thread: 2 Guest(s)