[MISSION] Doppler - Vendetta

7 Replies, 3227 Views
Mission Name: Vendetta

Map: MvM_Doppler_B12

Difficulty: Advanced

Credits:

Me: Making the mission

Bladex64: Making the map


(Template file is unfinished and subject to change if future submissions are made)


Attached Files
.pop   robot_package_moonlight.pop (Size: 50.8 KB / Downloads: 26)
.pop   mvm_doppler_b12_adv_vendetta.pop (Size: 76.02 KB / Downloads: 25)
(This post was last modified: 03-12-2023, 07:12 PM by Package O' Lies.)
no strike (fossil)

demo link : https://us-testing.moonlight.tf:27107/de...50.dem.zip

jujes present :
pda expert (heavy)
averagegamer (scout
skin king (engineer)
poet (soldier)

w5 :
the spies were quite a pain in the ass to deal with due to their vast amount & rapid appearence, lower either the maxactive or spawn rate.

w7 :
the boss' "hands" at their current size can block various projectiles and bullets, scaling them down would be a good option

[Image: hay_block_side.png]            crimbo
V2 changelog:

Increased starting cash by 200


W1: reduced payout by 150



W3: Decreased conch soldier spawncount by 1

Decreased demoman spawncount by 1 in the 2nd subwave.

Decreased demoknight spawncount by 1 on final subwave.

Decreased bomb support knight spawncount by 1.



W4: decreased crit soldier totalcount by 1

Increased waitbeforestarting on gmed pairs by 7 seconds


W5: Split the 1st subwave into 2 to prevent gheavies and gpyros stacking

Added new subwave (obviously)

Reduced grapid burst waitbeforestarting by 8 seconds in the final subwave (they had a huge delay I forgot to remove in testing)

Decreased spy spawncount by 1 and maxactive by 2, increased their waitbetweenspawns by 5 seconds (up to a total of 20)

Increased crit bowman maxactive by 1



W6: replaced colonels in 2nd subwave with bigrock bursts

Increased waitbetweenspawns for final subwave gmed pairs by 5 seconds.



W7: decreased hand scale to .65, increased main boss scale to 1.9


Attached Files
.pop   mvm_doppler_b12_adv_vendetta.pop (Size: 77.11 KB / Downloads: 10)
Pass with Changes

Demo Link : https://us-testing.moonlight.tf:27107/de...31.dem.zip

Judges Present :
Frah
eyes
PDA Expert

Team Comp. :
Scout (Frah)
Pyro (eyes)
Heavy (PDA Expert)
Engineer (Package O' Lies)

Note :
W4-6 G Med poppers may prove a bit too much, but due to our comp its hard to say if that's due to us being unable to deal with them properly or them actually being too much. Keep an eye out for them in future tests too see if they are indeed, too much.

Wave 7 :
The Boss currently has a bit too much hp to chew through, lowering it would be the best course of action.

[Image: hay_block_side.png]            crimbo
(This post was last modified: 03-13-2023, 09:44 PM by PDA Expert.)
V3:

W2: Replaced crit bat scouts with scattergun scouts

W3: increased spawncount of conch soldiers and demos by 1, and totalcount by 3

W4-6: after testing, the gmeds will remain popping

W7: Cut boss regen in half (down to 75)

(remember this template file may be updated if future submissions are made)


Attached Files
.pop   robot_package_moonlight.pop (Size: 50.42 KB / Downloads: 12)
.pop   mvm_doppler_b12_adv_vendetta.pop (Size: 75.87 KB / Downloads: 11)
V4:

Fixed shield medics having the wrong bot medic uber health threshold


Attached Files
.pop   mvm_doppler_b12_adv_vendetta.pop (Size: 76.09 KB / Downloads: 11)
PASS
Judges Present: M1, Skin King, Erikku
Demo Link: https://us-testing.moonlight.tf:27107/de...63.dem.zip

This mission will be featured in the next event, congratulations!
V5:

Updated some icons

W6: slowed down spawn rate of commons in final sub.


Attached Files
.pop   mvm_doppler_b12_adv_vendetta.pop (Size: 79.97 KB / Downloads: 13)
(This post was last modified: 05-13-2023, 08:47 PM by Package O' Lies.)



Users browsing this thread: 1 Guest(s)