[MISSION] Doppler - Vendetta

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Mission Name: Vendetta

Map: MvM_Doppler_B12

Difficulty: Advanced


Me: Making the mission

Bladex64: Making the map

(Template file is unfinished and subject to change if future submissions are made)

Attached Files
.pop   robot_package_moonlight.pop (Size: 50.8 KB / Downloads: 8)
.pop   mvm_doppler_b12_adv_vendetta.pop (Size: 76.02 KB / Downloads: 9)
(This post was last modified: 03-12-2023, 07:12 PM by Package O' Lies.)
no strike (fossil)

demo link : https://us-testing.moonlight.tf:27107/de...50.dem.zip

jujes present :
pda expert (heavy)
averagegamer (scout
skin king (engineer)
poet (soldier)

w5 :
the spies were quite a pain in the ass to deal with due to their vast amount & rapid appearence, lower either the maxactive or spawn rate.

w7 :
the boss' "hands" at their current size can block various projectiles and bullets, scaling them down would be a good option

[Image: hay_block_side.png]            crimbo
V2 changelog:

Increased starting cash by 200

W1: reduced payout by 150

W3: Decreased conch soldier spawncount by 1

Decreased demoman spawncount by 1 in the 2nd subwave.

Decreased demoknight spawncount by 1 on final subwave.

Decreased bomb support knight spawncount by 1.

W4: decreased crit soldier totalcount by 1

Increased waitbeforestarting on gmed pairs by 7 seconds

W5: Split the 1st subwave into 2 to prevent gheavies and gpyros stacking

Added new subwave (obviously)

Reduced grapid burst waitbeforestarting by 8 seconds in the final subwave (they had a huge delay I forgot to remove in testing)

Decreased spy spawncount by 1 and maxactive by 2, increased their waitbetweenspawns by 5 seconds (up to a total of 20)

Increased crit bowman maxactive by 1

W6: replaced colonels in 2nd subwave with bigrock bursts

Increased waitbetweenspawns for final subwave gmed pairs by 5 seconds.

W7: decreased hand scale to .65, increased main boss scale to 1.9

Attached Files
.pop   mvm_doppler_b12_adv_vendetta.pop (Size: 77.11 KB / Downloads: 3)
Pass with Changes

Demo Link : https://us-testing.moonlight.tf:27107/de...31.dem.zip

Judges Present :
PDA Expert

Team Comp. :
Scout (Frah)
Pyro (eyes)
Heavy (PDA Expert)
Engineer (Package O' Lies)

Note :
W4-6 G Med poppers may prove a bit too much, but due to our comp its hard to say if that's due to us being unable to deal with them properly or them actually being too much. Keep an eye out for them in future tests too see if they are indeed, too much.

Wave 7 :
The Boss currently has a bit too much hp to chew through, lowering it would be the best course of action.

[Image: hay_block_side.png]            crimbo
(This post was last modified: 03-13-2023, 09:44 PM by PDA Expert.)

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