[MISSION] Anomalous Materials

11 Replies, 4907 Views
Judges present: Averagegamer, Damno and Skin king

Class comp
scout (Skin king)
pyro (Damno)
engineer (Averagegamer)

Demo (currently not available)

wave 3:
- change the ubers to quick fixes

wave 4:
- remove the buffs off the huntsman snipers as it was a bit too much especially when they also buff the G heavy

wave 5:
- make samurai maxactive 1 as they are a bit too good with multiple of them active on int
- increase payout from 1190 to 1200

wave 6:
- overall this wave has a bit too much going on due to the high amount of robots being spammed early on. I would recommend toning down the first and second sub waves
- move the 1st tank to the second subwave
- reduce the max active range on the triple arrow bowmen to 1200

Messages In This Thread
[MISSION] Anomalous Materials - by Yoovy - 01-27-2023, 08:46 PM
RE: [MISSION] Anomalous Materials - by Yoovy - 01-27-2023, 08:47 PM
RE: [MISSION] Anomalous Materials - by Averagegamer - 01-28-2023, 01:49 AM
RE: [MISSION] Anomalous Materials - by Yoovy - 03-05-2023, 10:01 PM
RE: [MISSION] Anomalous Materials - by Yoovy - 04-05-2023, 09:30 PM
RE: [MISSION] Anomalous Materials - by Yoovy - 04-07-2023, 12:11 AM
RE: [MISSION] Anomalous Materials - by Yoovy - 04-08-2023, 06:57 PM
RE: [MISSION] Anomalous Materials - by M1 - 04-08-2023, 07:14 PM
RE: [MISSION] Anomalous Materials - by Yoovy - 04-24-2023, 10:15 PM



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