Judges present: Averagegamer, Damno and Skin king
Class comp
scout (Skin king)
pyro (Damno)
engineer (Averagegamer)
Demo (currently not available)
wave 3:
- change the ubers to quick fixes
wave 4:
- remove the buffs off the huntsman snipers as it was a bit too much especially when they also buff the G heavy
wave 5:
- make samurai maxactive 1 as they are a bit too good with multiple of them active on int
- increase payout from 1190 to 1200
wave 6:
- overall this wave has a bit too much going on due to the high amount of robots being spammed early on. I would recommend toning down the first and second sub waves
- move the 1st tank to the second subwave
- reduce the max active range on the triple arrow bowmen to 1200
Class comp
scout (Skin king)
pyro (Damno)
engineer (Averagegamer)
Demo (currently not available)
wave 3:
- change the ubers to quick fixes
wave 4:
- remove the buffs off the huntsman snipers as it was a bit too much especially when they also buff the G heavy
wave 5:
- make samurai maxactive 1 as they are a bit too good with multiple of them active on int
- increase payout from 1190 to 1200
wave 6:
- overall this wave has a bit too much going on due to the high amount of robots being spammed early on. I would recommend toning down the first and second sub waves
- move the 1st tank to the second subwave
- reduce the max active range on the triple arrow bowmen to 1200