[MISSION] Anomalous Materials

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Version 3: https://drive.google.com/file/d/1rhMi1VK...share_link

Wave 1:
-Changed Concheror Bowmen into Bowmen
-Changed 3 Giant Bison Soldiers into 2 Giant Soldiers

Wave 2:
-Removed all QF Medics

Wave 3:
-Replaced final subwave support Engies icon to be normal

Wave 4:
-Replaced Bison Soldiers with regular Soldiers, but fixed their between spawn (was 3 instead of 7)
-Decreased Soldiers from Subwave 2 down from 4 - 8 to 3 - 6 (24 - 18)
-Changed Bonk Bat Scouts to Crit Bat Scouts

Wave 5:
-Replaced Hyper Burst icon to regular Burst

Wave 6:
-Removed Rapid Firing off the Trio Banners
-"Your 2 first deflectors are using concheror, but it's not indicated by the icon." What does this even mean? The Conch Bowmen definitely had their icon and the GDeflectors themselves don't use Conch so... ???
-Decreased Gate Tank health from 15,000 to 12,500
-Removed Uber Meds off the GDeflectors
-Decreased max active of Steel Gauntlet support from 6 to 4

Messages In This Thread
[MISSION] Anomalous Materials - by Yoovy - 01-27-2023, 08:46 PM
RE: [MISSION] Anomalous Materials - by Yoovy - 01-27-2023, 08:47 PM
RE: [MISSION] Anomalous Materials - by Yoovy - 03-05-2023, 10:01 PM
RE: [MISSION] Anomalous Materials - by Yoovy - 04-05-2023, 09:30 PM
RE: [MISSION] Anomalous Materials - by Yoovy - 04-07-2023, 12:11 AM
RE: [MISSION] Anomalous Materials - by Yoovy - 04-08-2023, 06:57 PM
RE: [MISSION] Anomalous Materials - by M1 - 04-08-2023, 07:14 PM
RE: [MISSION] Anomalous Materials - by Yoovy - 04-24-2023, 10:15 PM



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