[MISSION] Dockyard - Android Annihilation

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Demo file: https://eu-testing.moonlight.tf:27107/de...78.dem.zip

Overall: We still think this mission pays too much money. A cut of at least $1000 across the whole mission, with $500 being removed from wave 5 alone, seems warranted. The total payout is around $8000 (including starting cash and bonuses) which is bigrock-tier money. There is so much money sloshing around that both the difficulty and the completion time can easily be slashed by 25% if everyone started crit canteen spamming the giants and tanks in the latter waves (and that's with just 4 players...).

Wave 6:
- Wave 6 felt easier than Wave 5 despite having more formidable giants. Perhaps the tank should gain extra health so that the team is forced to split their attention, or spawn the tank with the boss to increase the odds of the team losing the gate (or do a combination of both). We more-or-less ignored the tank for half the time and still managed to knock it down pretty quickly. If we aggressively spammed crit canteens this wave (thanks to the too much money this mission gives), the tank and all the giants would become toilet paper.

- The music was way too loud and should be toned down in volume. I could not hear any of the game sounds over the loud music that was being played.

- The tank should not use the final tank skin as we all misinterpreted it as a gate tank. Even though it truly is the "final tank" of the mission, as per dockyard conventions, the final tank skin always means gate tank, so please do not use it on non-gate tanks.

Overall, we believe this mission is a pass-with-changes. At a minimum, the payouts should be revised.

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RE: [MISSION] Dockyard - Android Annihilation - by Pineapple Team - 03-05-2023, 09:22 PM



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