[MISSION] Dockyard - Android Annihilation

28 Replies, 12213 Views
No Strike

Judges Present: DaMno, eyes, Averagegamer

Class Composition:
- Scout (eyes)
- Demoman (Hell-met for first 3 waves, Mo for last 3 waves)
- Sniper (DaMno, with huntsman)
- Engineer (Averagegamer)

Demo link: https://us-testing.moonlight.tf:27107/de...45.dem.zip

Overall:
- The mission has 4 tank waves in a row, and 3 of those having 2 Gheavies. All the waves also have the same structure. This made the mission feel repetitive, and i had a hard time trying to distinguish one wave from the other. None of these waves try to stand out from each other in any way, so overall the mission becomes uninteresting.
- A lot of the waves had too much pushing power. Some didn't. Non Tank waves simply couldn't push us back. While Tank waves pushed us back and capped the gate with a Tank, then pushed us again to hatch with powerful giants.

Wave 3:
- Overall too much pushing power here
- First subwave didn't have much happening on the robot side for the first part. However when the Giant Heavies spawned, it had too much happening on the robot side
- You could change the Giant Heavies to something weaker and make them spawn much sooner

Wave 4:
- Too much pushing power from both Tank and robots

Wave 5:
- The tank was a Gate Tank without having the final Tank skin
- Make it a normal Tank, because it capping the gate led to the Giant Heavies stacking, and making everything much worse

Wave 6:
- Too much pushing power from both Tank and robots at the final subwave
[Image: image.png]

Messages In This Thread
RE: [MISSION] Dockyard - Android Annihilation - by eyes6526 - 02-05-2023, 01:05 AM



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