V4 Changelog:
W1:
- Reduce bat scout amount from 30 -> 26 to reduce chance of 22 cap delaying final gheavy
- Lowered gshotgun WaitBetweenSpawns from 15 -> 12.5
W2:
- Removed noflank tags from every giant so they aren’t forced to go through the tunnel
- Gave phlogs and mittens Tag forcefollowbombpath to reduce need for bomb babysitting
- Increased gpyro + gkritz waitbetween from 17 -> 17.5
- Made conch soldiers regular soldiers instead to reduce the chance of them catching up with the gpyro gkritz pair, reduced WaitBetweenSpawns from 0.3 -> 0.2
W3:
- Increased 2nd tank WaitBeforeStarting from 10 -> 15 to make both tanks arrive at hatch almost simultaneously
- Incresed tank hps from 17k and 15k -> 19k and 16k to compensate for stuff coming out slower at the start
- Increased gdf pyro WaitBeforeStarting from 12 -> 16
- Increased heavy WaitBetweenSpawns from 2 -> 3, increased spawncount from 2 -> 4 (MaxActive is 6). Wave didn’t even reach 22 cap before, hopefully this makes it feel less “spammy”
W4:
- Removed gheavies
- Removed flank tags and conch from colonels, gave them crits, made them only spawn on the topflank spawn, increased WaitBeforeStarting from 2 -> 5
- Increased gbowmen amount from 4 -> 8, removed crits, gave them buff banner instead
- Reduced brass WaitBeforeStarting from 20 -> 16, reverted to 1 regen and 1 popper gmed
W5:
- Replaced engie umeds with bigheals
- Reduced amount of grenade and rocket walls from 4 -> 2
- Added 3 gdflectors and 12 umeds
W6:
- Uses middle or left bombpaths now instead of just middle
- Increased first 3 tank hps from 16k, 15k, 14k -> 17k, 16k, 15k
- Increased amount of super scouts from 12 -> 15, removed noflank tag so they aren’t forced through the tunnel on left path
- Removed the punchies
- Reduced final tank WaitBeforeStarting from 130 -> 120
W1:
- Reduce bat scout amount from 30 -> 26 to reduce chance of 22 cap delaying final gheavy
- Lowered gshotgun WaitBetweenSpawns from 15 -> 12.5
W2:
- Removed noflank tags from every giant so they aren’t forced to go through the tunnel
- Gave phlogs and mittens Tag forcefollowbombpath to reduce need for bomb babysitting
- Increased gpyro + gkritz waitbetween from 17 -> 17.5
- Made conch soldiers regular soldiers instead to reduce the chance of them catching up with the gpyro gkritz pair, reduced WaitBetweenSpawns from 0.3 -> 0.2
W3:
- Increased 2nd tank WaitBeforeStarting from 10 -> 15 to make both tanks arrive at hatch almost simultaneously
- Incresed tank hps from 17k and 15k -> 19k and 16k to compensate for stuff coming out slower at the start
- Increased gdf pyro WaitBeforeStarting from 12 -> 16
- Increased heavy WaitBetweenSpawns from 2 -> 3, increased spawncount from 2 -> 4 (MaxActive is 6). Wave didn’t even reach 22 cap before, hopefully this makes it feel less “spammy”
W4:
- Removed gheavies
- Removed flank tags and conch from colonels, gave them crits, made them only spawn on the topflank spawn, increased WaitBeforeStarting from 2 -> 5
- Increased gbowmen amount from 4 -> 8, removed crits, gave them buff banner instead
- Reduced brass WaitBeforeStarting from 20 -> 16, reverted to 1 regen and 1 popper gmed
W5:
- Replaced engie umeds with bigheals
- Reduced amount of grenade and rocket walls from 4 -> 2
- Added 3 gdflectors and 12 umeds
W6:
- Uses middle or left bombpaths now instead of just middle
- Increased first 3 tank hps from 16k, 15k, 14k -> 17k, 16k, 15k
- Increased amount of super scouts from 12 -> 15, removed noflank tag so they aren’t forced through the tunnel on left path
- Removed the punchies
- Reduced final tank WaitBeforeStarting from 130 -> 120