Alright, made some changes to hopefully fix the problems people were having. As well as buffing credit gain throughout the mission, the following changes have been uploaded:
Wave 1:
- Redid timing of certain wavespawns
- Added Bonk Scout spawns from spawnbot
- Added Iron Gauntlet spawns from spawnbot_tertiary
- Increased health of tank slightly
Wave 2:
- Added Black Box soldiers to first subwave
- Added kritzkrieg medic + heavy combos to make it even more hitscan hell
- Soldier flankers from spawnbot_tertiary are now soldier+kritz medic pairs
- Removed Spies
Wave 3:
- Sniper supports now spawn from spawnbot_mission_sniper_tertiary
- Spies have had their cooldowntime halved
Wave 4:
- Added MaxVisionRange 750 on dragon fury pyros.
Wave 5:
- Redid the first subwave
- Redid demoknight support wavespawns
- Added quick uber medics onto rapid fire soldiers, moved them to spawnbot_secondary
- Moved barrage soldiers to spawnbot_tertiary
- Now has two tanks rather than three
- Increased desiredcount on sniper mission to 4
Wave 6:
- Redid timing on numerous segments
- Removed boss
- Replaced shotgun heavies with shortstop scouts and adjusted their maxactives accordingly
- Added crit scout supports earlier in the wave
The version on testing.potato.tf should be current as well.
Wave 1:
- Redid timing of certain wavespawns
- Added Bonk Scout spawns from spawnbot
- Added Iron Gauntlet spawns from spawnbot_tertiary
- Increased health of tank slightly
Wave 2:
- Added Black Box soldiers to first subwave
- Added kritzkrieg medic + heavy combos to make it even more hitscan hell
- Soldier flankers from spawnbot_tertiary are now soldier+kritz medic pairs
- Removed Spies
Wave 3:
- Sniper supports now spawn from spawnbot_mission_sniper_tertiary
- Spies have had their cooldowntime halved
Wave 4:
- Added MaxVisionRange 750 on dragon fury pyros.
Wave 5:
- Redid the first subwave
- Redid demoknight support wavespawns
- Added quick uber medics onto rapid fire soldiers, moved them to spawnbot_secondary
- Moved barrage soldiers to spawnbot_tertiary
- Now has two tanks rather than three
- Increased desiredcount on sniper mission to 4
Wave 6:
- Redid timing on numerous segments
- Removed boss
- Replaced shotgun heavies with shortstop scouts and adjusted their maxactives accordingly
- Added crit scout supports earlier in the wave
The version on testing.potato.tf should be current as well.