[MISSION] Cyberia RC6A - Windfall

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Alright, made some changes to hopefully fix the problems people were having. As well as buffing credit gain throughout the mission, the following changes have been uploaded:

Wave 1:

- Redid timing of certain wavespawns

- Added Bonk Scout spawns from spawnbot

- Added Iron Gauntlet spawns from spawnbot_tertiary

- Increased health of tank slightly

Wave 2:

- Added Black Box soldiers to first subwave

- Added kritzkrieg medic + heavy combos to make it even more hitscan hell

- Soldier flankers from spawnbot_tertiary are now soldier+kritz medic pairs

- Removed Spies

Wave 3:

- Sniper supports now spawn from spawnbot_mission_sniper_tertiary

- Spies have had their cooldowntime halved

Wave 4:

- Added MaxVisionRange 750 on dragon fury pyros.

Wave 5:

- Redid the first subwave

- Redid demoknight support wavespawns

- Added quick uber medics onto rapid fire soldiers, moved them to spawnbot_secondary

- Moved barrage soldiers to spawnbot_tertiary

- Now has two tanks rather than three

- Increased desiredcount on sniper mission to 4

Wave 6:

- Redid timing on numerous segments

- Removed boss

- Replaced shotgun heavies with shortstop scouts and adjusted their maxactives accordingly

- Added crit scout supports earlier in the wave

The version on testing.potato.tf should be current as well.

Messages In This Thread
[MISSION] Cyberia RC6A - Windfall - by conjo - 12-18-2022, 02:07 AM
RE: [MISSION] Cyberia RC6A - Exp Windfall - by Mo - 12-19-2022, 09:18 PM
RE: [MISSION] Cyberia RC6A - Exp Windfall - by conjo - 12-20-2022, 01:50 AM
RE: [MISSION] Cyberia RC6A - Windfall - by conjo - 12-25-2022, 01:02 AM
RE: [MISSION] Cyberia RC6A - Windfall - by conjo - 12-28-2022, 05:43 PM
RE: [MISSION] Cyberia RC6A - Windfall - by M1 - 01-03-2023, 04:48 AM



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