[mission] Barren- Wasteland Wonderland

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Mission name: Wasteland Wonderland
Map: Barren
Difficulty: Int
Mission type: Invasion (7 waves) 

Credits

Mission - Skin King
Map -
 Dayal


Attached Files
.pop   mvm_barren_final2_int_wasteland_wonderland.pop (Size: 14.65 KB / Downloads: 30)
(This post was last modified: 12-01-2022, 07:48 AM by Skin King.)
V2

-reduce some bat scouts on wave 1

-bot support now can drop cash in the mission (previously couldn't because weird total count to total cash ratio)


Attached Files
.pop   mvm_barren_final2_int_wasteland_wonderland.pop (Size: 14.67 KB / Downloads: 9)
No Strike

Demo: https://eu-testing.moonlight.tf:27107/de...67.dem.zip

Judges Present: DaMeister, DaMno, oddschool
Classes: Engineer, Soldier, Scout


Wave 6 - Reduce maxactive on heavies to 5 and lower totalcount to 20, reduce payout to compensate for the reduction in bots present on W7.

Wave 7 - Reduce maxactive on all the commons except for support so bot cap doesn't go above 16.

Overall - Pretty fun intermediate mission, with these changes and one more judge run, this should (hopefully) pass.
V3

Reduced payout on wave 6 (1100 -> 800)


Attached Files
.pop   mvm_barren_final2_int_wasteland_wonderland.pop (Size: 14.67 KB / Downloads: 3)
No Strike

Demo Link : https://us-testing.moonlight.tf:27107/de...06.dem.zip

Judges Present :
Package O' Lies
PDA Expert
DaMno

Class Comp. :
Scout (Package)
Engineer (PDA Expert)
DaMno (Pyro)

Wave 1 :
- Increase scout maxactive by exactly 1 (Package O' Lies)

Wave 3 :
- Make the medics bigheal medics, currently they don't achieve anything due to being placed on a giant, not to mention the earlier usage of bigheals on w2.
- Make the second subwave waitforallspawned, we suggest putting a waitbeforestarting of 12 on said subwave. This should make the first subwave more of a threat.

Wave 4 :
- The demoman + shortstop scout subwave appears to be lacking meat, especially compared to something like the first subwave.

Wave 5 :
- Demoknight wavespawn needs to be adjusted due to straggling, here's a more informative chat log from package :
Quote:Package O' Lies :  maxactive spawncount 12
Package O' Lies :  spawn 10 max 14-15
Package O' Lies :  since it's waitbetween 0
Package O' Lies :  and reduce total to 60 for that reason


Wave 6 :
- The Heavyweight Champ + Uber Medic subwave seemed like it dragged on for a bit too long, could probably adjust totalcount and spawnrate.

Wave 7 :
- 1st subwave isn't very interesting and muddles too much with the 2nd subwave, only thing it really has going for it is crit soldiers. Could probably be lightly reworked to have more than 1 common or giant type.

[Image: hay_block_side.png]            crimbo



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