[MISSION] Mannworks - Detritus

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Mission Name: Detritus
Map: Mannworks
Difficulty: Advanced
(This post was last modified: 11-15-2022, 12:58 AM by Yoovy.)
Version 1: https://drive.google.com/file/d/1QOdXcIy...share_link
Judges present: Nuq, Damno, Oddschool

Engi (Nuq)
Pyro (Oddschool)
Soldier (Damno)

This mission is way too hard for an advanced, but isn't in expert range, all across the board, earlier waves especially. It would certainly fare better with a cash infusion before any specific non-egregious difficulty spikes can be addressed.
Add $300 starting.
*** Please test this mission with testers (that aren't pro-grade judges a-la M1/Package) until it doesn't edge on higher end of difficulty. ***

W1: Add $200+.
W2: Add $200+.
W3: Add $200+.
W4: Add $200+.
W5: Add $100+.
W6: Add $100+. Remove +25% damage bonus from Armored FaNs (and probably don't have them armored at all.
W7: Add $100+.
Version 2: https://drive.google.com/file/d/1QOdXcIy...share_link


-Did not increase starting cash to $1,500
-Removed funny no seeing buster icon

Wave 1:
-Decreased MaxActive Support Scouts from 6 -> 3
-Decreased MaxActive Support Soldiers from 6 -> 3
-Increased Payout by $200

Wave 2:
-Replaced both Giant Quick-Fix Medics with 3 Quick-Uber Medics each
-Decreased Minor League Scout Support WaitBeforeStarting 3 -> 0
-Decreased Heavies from 15 -> 12
-Increased Payout by $200

Wave 3:
-Decreased amount of Demomen from 40 -> 32
-Replaced Quick-Uber Medics that are on the Armored Big League Scouts with Regen Quick-Fix Medics

Wave 4:
-Halved the amount of Steel Gauntlet + Quick-Fix Shield Medic squads appear
-Increased Payout by $200

Wave 5:
-Dummied Tomislav Skill Level from Normal -> Easy
-Decreased Demoknights from 36 -> 30
-Decreased Samurai Warriors from 12 -> 6 and double their WaitBetweenSpawns Time
-Removed a Giant Shotgun Heavy and gave a Giant Quick-Fix Medic to the other one
-Increased Payout by $100

Wave 6:
-Removed AlwaysCrit off the Giant Rapid Fire Soldiers
-Replaced Giant Armored Force-a-Nature Scouts with Super Scouts
-Replaced Direct Hit Soldiers with Soldiers and increased their Total from 16 -> 24
-Replaced the entirety of the Brassbeast Heavy + Uber Medic subwave and made it 2 Giant Brassbeast Heavies with 1 Full-Duration Uber Medic per Giant instead
-Increased Payout by $100

Wave 7:
-Cut Subwave 2's and 3's Giant Rapid Fire Demomen from 10 -> 5
-Replaced Subwave 2's Giant Rapid Fire Demomen with Giant Rapid Fire Soldiers
-Increased Payout by $100
No strike!

Judges present:
Frahtcy aka Ronny McNutt gaming

Demo: https://eu-testing.moonlight.tf:27107/de...28.dem.zip

Wave 1: Replace bursts with regular soldiers.

Wave 2: Replace giant blasts with giant rapids since blast soldiers are not fun. Snip 4 bowmen from the end.

Wave 4: Add a 2nd tank somewhere.

Wave 5: Make giant medics pop. There's plenty of room for players to deal with them

Wave 6: Spawn giant medic squads a bit earlier. Also make them pop.
Version 3: https://drive.google.com/file/d/1QOdXcIy...share_link

Wave 1:
-Replaced Burst Fire Soldiers with Soldiers

Wave 2:
-Replaced Giant Blast Soldiers with Giant Rapid Fire Soldiers

Wave 6:
-Made GHeater GMedic Squads spawn Faster
Version 3.5: https://drive.google.com/file/d/1QOdXcIy...share_link

Wave 1:
-Decreased Skill Level on Support Scouts from Normal -> Easy

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