[MISSION] Mannworks - Detritus

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Mission Name: Detritus
Map: Mannworks
Difficulty: Advanced
(This post was last modified: 11-15-2022, 12:58 AM by Yoovy.)
Version 1: https://drive.google.com/file/d/1QOdXcIy...share_link
Judges present: Nuq, Damno, Oddschool

Team:
Engi (Nuq)
Pyro (Oddschool)
Soldier (Damno)
Scout

NO STRIKE (1st RUN)
Overall:
This mission is way too hard for an advanced, but isn't in expert range, all across the board, earlier waves especially. It would certainly fare better with a cash infusion before any specific non-egregious difficulty spikes can be addressed.
Add $300 starting.
*** Please test this mission with testers (that aren't pro-grade judges a-la M1/Package) until it doesn't edge on higher end of difficulty. ***

W1: Add $200+.
W2: Add $200+.
W3: Add $200+.
W4: Add $200+.
W5: Add $100+.
W6: Add $100+. Remove +25% damage bonus from Armored FaNs (and probably don't have them armored at all.
W7: Add $100+.
Version 2: https://drive.google.com/file/d/1QOdXcIy...share_link

Overall:

-Did not increase starting cash to $1,500
-Removed funny no seeing buster icon

Wave 1:
-Decreased MaxActive Support Scouts from 6 -> 3
-Decreased MaxActive Support Soldiers from 6 -> 3
-Increased Payout by $200

Wave 2:
-Replaced both Giant Quick-Fix Medics with 3 Quick-Uber Medics each
-Decreased Minor League Scout Support WaitBeforeStarting 3 -> 0
-Decreased Heavies from 15 -> 12
-Increased Payout by $200

Wave 3:
-Decreased amount of Demomen from 40 -> 32
-Replaced Quick-Uber Medics that are on the Armored Big League Scouts with Regen Quick-Fix Medics

Wave 4:
-Halved the amount of Steel Gauntlet + Quick-Fix Shield Medic squads appear
-Increased Payout by $200

Wave 5:
-Dummied Tomislav Skill Level from Normal -> Easy
-Decreased Demoknights from 36 -> 30
-Decreased Samurai Warriors from 12 -> 6 and double their WaitBetweenSpawns Time
-Removed a Giant Shotgun Heavy and gave a Giant Quick-Fix Medic to the other one
-Increased Payout by $100

Wave 6:
-Removed AlwaysCrit off the Giant Rapid Fire Soldiers
-Replaced Giant Armored Force-a-Nature Scouts with Super Scouts
-Replaced Direct Hit Soldiers with Soldiers and increased their Total from 16 -> 24
-Replaced the entirety of the Brassbeast Heavy + Uber Medic subwave and made it 2 Giant Brassbeast Heavies with 1 Full-Duration Uber Medic per Giant instead
-Increased Payout by $100

Wave 7:
-Cut Subwave 2's and 3's Giant Rapid Fire Demomen from 10 -> 5
-Replaced Subwave 2's Giant Rapid Fire Demomen with Giant Rapid Fire Soldiers
-Increased Payout by $100
No strike!

Judges present:
oddschool
DaMeister
Frahtcy aka Ronny McNutt gaming

Demo: https://eu-testing.moonlight.tf:27107/de...28.dem.zip

Wave 1: Replace bursts with regular soldiers.

Wave 2: Replace giant blasts with giant rapids since blast soldiers are not fun. Snip 4 bowmen from the end.

Wave 4: Add a 2nd tank somewhere.

Wave 5: Make giant medics pop. There's plenty of room for players to deal with them

Wave 6: Spawn giant medic squads a bit earlier. Also make them pop.
Version 3: https://drive.google.com/file/d/1QOdXcIy...share_link

Wave 1:
-Replaced Burst Fire Soldiers with Soldiers

Wave 2:
-Replaced Giant Blast Soldiers with Giant Rapid Fire Soldiers

Wave 6:
-Made GHeater GMedic Squads spawn Faster
Version 3.5: https://drive.google.com/file/d/1QOdXcIy...share_link

Wave 1:
-Decreased Skill Level on Support Scouts from Normal -> Easy



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