[MISSION] Nox - Detritus

13 Replies, 980 Views
Version 4: https://drive.google.com/file/d/15ylyiic...share_link

Overall:
-Changed map from Mannworks to Nox
-Decreased respawn time

Wave 1:
-Replaced Giant Buff Banner Soldier with Giant Soldier
-Replaced Soldiers with Extended Buff Soldiers
-Reduced Scout Skill Level from Normal -> Easy
-Replaced Giant Airblast Pyros with Giant Deflector Pyros

Wave 2:
-Adjusted the Minor League Scouts support to spawn throughout Subwave 2 instead of just waiting for Subwave 2 to be all spawned to then starting spawning

Wave 5:
-Increased Spy respawn time from 15 seconds to 25
-Replaced Samurai Warriors with Steel Gauntlets

Wave 6:
-Replaced Giant Heater Heavy GMedics with 3 Full-Dur. Ubers each

Wave 7:
-Replaced Colonel Barrages with Giant Rapid Fire Soldiers
-Replaced Airblast Pyros with Deflector Pyros
Version 4.5: https://drive.google.com/file/d/15ylyiic...share_link

Wave 1:
-Adjusted TotalCount of Support Bots to match cash given

Wave 2:
-Made Subwave 1 Bowmen be WFAS for Subwave 2 as both Subwaves use Bowmen
-Removed 2 Heavies from Subwave 2
-Adjusted TotalCount of Support Bots to match cash given

Wave 3:
-Adjusted TotalCount of Support Bots to match cash given

Wave 4:
-Made Subwave 1 Giant Rapid Burst Fire Soldiers be WFAS for Subwave 2 as both Subwaves use Giant R.B Fire Soldiers
-Adjusted TotalCount of Support Bots to match cash given

Wave 5:
-Made Subwave 1 Tomislav Heavies WFAS for Subwave 2
-Made Subwave 2 Giant Heavies WFAS for Subwave 3
-Reduced Spawn Count of Support Soldiers from 3 and a max of 6, to 2 and a max of 4
-Adjusted TotalCount of Support Bots to match cash given

Wave 6:
-Made Subwave 2 Soldiers WFAS for Subwave 3
-Made Subwave 2 Super Scouts WFAD for Subwave 3
-Removed 4 Soldiers from Subwave 2
-Adjusted TotalCount of Support Bots to match cash given

Wave 7:
-Adjusted TotalCount of Support Bots to match cash given
Judges present: DaMeister (Soldier), DaMno (Engineer), Package O' Lies (Demoman), eyes (Scout)

Demo: https://us-testing.moonlight.tf:27107/de...56.dem.zip

Wave 2 - Move GRapids to middle spawn, dumb down Pyro Ai to Normal

Wave 7 - Remove GRapids from Deflector/GMed Subwave

Overall - Fun advanced, changing the map from Mannworks to Nox was certainly an improvement for overall experience with the mission
Version 5: https://drive.google.com/file/d/15ylyiic...share_link

Wave 2:
-Moved GRapid Soldiers to middle spawn
-Dummied Pyro AI from Hard->Normal

Wave 7:
-Removed the GRapid Soldiers from the GDeflector+GMedic pairs and gave their cash to said pairs



Users browsing this thread: 1 Guest(s)