[MISSION] Coaltown - Capricious Calamity

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Judges in attendance: Averagegamer, Package O' Lies, Oddschool and Skin king

Class comp:
Scout (Package O' Lies only w1, Oddschool w2 onwards)
Soldier (Averagegamer)
Pyro (Mo)
Heavy (Festive Gregarious)
Engineer (Skin king)

Demo https://us-testing.moonlight.tf:27107/de...29.dem.zip

Overall
- Mission has been improved since the last judge session but does needs some adjustments and fixes

wave 2
- adjust the waitbeforestarting on dfs so they spawn a little earlier than intended (given that pairs spawn opposite sides)
- adjust the giant rapid and giant medic bots spawncount 2 and maxactive 2 or 3

wave 3
- first subwave felt like it had a bit too much bullet damage going on. Reduce a few heavies from 20 down to 10 and bowman 24 down to 12 that spawn during the first subwave and replace them with soldiers to add more variety to the subwave than just bullet type damage

wave 4
- first subwave for both G buff and G shotgun needs to be spaced out due to lots of stacking inbetween
- first subwaves could also use non-airblast normal ai pyros
- also move the direct hit soldiers to support limited as roughly 12 was straggling

wave 5
- weird payout with it being 595 credits (not counting bonus) and it seems a bit too short. Maybe buff it a bit to 105 credits (which totals the payout from 595 to 700 credits)
- also give the super scouts a Totalcurrency since they dropped no credits
- fix the batts template as it was missing and didn't spawn at all (leaderboard_class_undefinied)
- the 5 burst demos didn't really do much other than just add one extra type of bot to shoot at

wave 6 (most of the wave was good except for final subwave)
- fix vac templates as they not only resisted 100% damage but they also persist after vac meds are dead
- the vac meds were just called medic. Rename the vac meds to their respective res
- remove the last 3 giant burst and vac meds as they straggled after tank was destroyed

wave 7
-  final boss felt a bit too effective and be could toned down as it felt like it was doing too much damage very quickly. Remove the "bullets per shot bonus" stat so it reduces the rockets fired down to 1 which effectively reduces it's damage by half

Messages In This Thread
RE: [MISSION] Coaltown - Capricious Calamity - by Averagegamer - 12-31-2022, 07:45 AM



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