[MISSION] Coaltown - Capricious Calamity

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Change log:

Overall: After running some test sessions, I have been told that the mission is overly reliant on GMeds. After checking the wave bars, I have noticed that there are GMeds literally every single wave. Not very good, so I decided to improvise.

W3: Removed Giant Shield Medic from the Furies. They've been replaced with a combo of kritz + uber + shield commons.

W5: Removed GPoppers from the GHeavies. They're now supported with 4 armored battalions.

W6: It turned out that the vaccinators were lingers (The bubble remained on a target even after medics were killed), the issue has been fixed.

W7: Removed the Damage Bonus from boss. Full crit + blast heavy couldn't survive even with milk. The projectile speed has the default number from now on, it was basically impossible to dodge.

Updated Version:
https://drive.google.com/file/d/1k3JFThD...share_link

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RE: [MISSION] Coaltown - Capricious Calamity - by ✪ FraHtcy3 - 12-24-2022, 12:05 PM



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