Change log:
Overall: After running some test sessions, I have been told that the mission is overly reliant on GMeds. After checking the wave bars, I have noticed that there are GMeds literally every single wave. Not very good, so I decided to improvise.
W3: Removed Giant Shield Medic from the Furies. They've been replaced with a combo of kritz + uber + shield commons.
W5: Removed GPoppers from the GHeavies. They're now supported with 4 armored battalions.
W6: It turned out that the vaccinators were lingers (The bubble remained on a target even after medics were killed), the issue has been fixed.
W7: Removed the Damage Bonus from boss. Full crit + blast heavy couldn't survive even with milk. The projectile speed has the default number from now on, it was basically impossible to dodge.
Updated Version:
https://drive.google.com/file/d/1k3JFThD...share_link
Overall: After running some test sessions, I have been told that the mission is overly reliant on GMeds. After checking the wave bars, I have noticed that there are GMeds literally every single wave. Not very good, so I decided to improvise.
W3: Removed Giant Shield Medic from the Furies. They've been replaced with a combo of kritz + uber + shield commons.
W5: Removed GPoppers from the GHeavies. They're now supported with 4 armored battalions.
W6: It turned out that the vaccinators were lingers (The bubble remained on a target even after medics were killed), the issue has been fixed.
W7: Removed the Damage Bonus from boss. Full crit + blast heavy couldn't survive even with milk. The projectile speed has the default number from now on, it was basically impossible to dodge.
Updated Version:
https://drive.google.com/file/d/1k3JFThD...share_link