[MISSION] Coaltown - Capricious Calamity

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Change log:

Overall:
All of the giants spawn has been moved to spawnbot_giant
All of the EH snipers been torn to oblivion (it's funny how before you no one said anything about them)
The crit sniper icons have been fixed (they weren't there in first place, it was a suggestion from one of your colleagues)
Boss music removed (I don't get the issue with that, but I removed it)

W1:
Added Shield medics to the first set of giants

W2:
The subwaves in question have been merged
Shields removed from bisons
Nataschas don't exist anymore

W3:
The Giant uber shield medics became giant shield meds.
Shortstops have been replaced to GHeavies with ubermeds, their spawn has been moved as well
Tomislavs became Sashas (stock)

W4:
The boss is removed
RandomChoice has been balanced around the bots that do pretty much the same thing

W6:
No more EH. No more 19$ cards.

W7:
Heavies Has been reduced to 30. The deflectors are stock from now on. Added a subwave with 20 common burst demos and soldiers that are RandomChoiced as well
No more EH snipers
Threshold is now 100
Boss weapon has been replaced to stock, but with same speed as the DH. It should bring back the old Expert AI movement track calculations.

The mission will be tested before resubmitting it, to check if everything works fine.
Updated version:
https://drive.google.com/file/d/1k3JFThD...share_link

Messages In This Thread
RE: [MISSION] Coaltown - Capricious Calamity - by ✪ Ronnie Mcnutt Gaming#killtf2 - 11-15-2022, 11:48 AM



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