[MISSION] Coaltown - Capricious Calamity

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No strike (first run)

Judges present:
Nuq
DaMno
oddschool

Demo: https://eu-testing.moonlight.tf:27107/de...78.dem.zip

W4: Add ShouldPreseveSquad for medic boss.
W5: Change GHeavy / GMed squads' MaxActive to 3 and move them to side spawns. Their current spawns are way too forgiving.
W6: Change quick ubers to full duration medics on first part. Even when every uber medic popped the subwave didnt push since their uber ran out too soon and we were able to bodyblock everything.
W7: Add a quick uber or two to common heavy squads. Commons were easily wiped by pyro. Speed up or shorten the subwave with common heavies + giant heavies since it felt a little too long.
Nuh uh

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RE: [MISSION] Coaltown - Capricious Calamity - by oddschool - 11-06-2022, 08:41 PM



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