[MISSION] Coaltown - Capricious Calamity

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No Strike

Demo link: https://us-testing.moonlight.tf:27107/de...28.dem.zip

General:
Many of the mission’s shortcomings are linked to the map choice. Coaltown’s awful front gives little cover and is basically a big open corridor, making classes like pyro suffer while classes such as sniper dominate. This also applies to the bots. Hitscan bots are also very strong in comparison to projectiles due to the large sightlines and little cover.

The path balancing is also a big issue on coaltown. The top paths are significantly easier to hold than the bottom ones, due to their tiny chokes, allowing a single sentry gun placed in the doorways on the top paths to completely block any giants.

W1:
This wave has some big dps requirements for only $900, with giant airblast pyros, uber medics, tanks, and gbboxes. Classes such as soldier, who is already weaker at lower cash levels, get countered by stuff such as the gairblast and 18k tank. Meanwhile, heavy and engie, classes with high, low cash, single target dps thrive.

Listed below are a few possible things you could try to solve the issue of the dps requirements being too high. These are just suggestions, test them out yourself and see what works. Testing without engie or heavy can be useful to make sure it isn’t too much for other classes to handle at this cash level.

Removing the airblast from the gpyros would make it so the wave doesn’t unnecessarily counter classes like soldier. Lowering the tank hp might also be helpful so the team doesn’t have to rely on an engie to take down the tank (Engie’s got higher tank dps than pyro at this cash).

W2:
The bomb got launched onto the middle building so it’s a bit hard to give feedback on this wave.

W3:
This wave was pretty good, although the ending could be slightly toned down.

W4:
This wave was mostly fine as well, with the exception of the final gmed combos dragging. The MaxActive can be raised from 3 -> 4 so that there isn’t a huge gap between the pairs if the team gets pushed to hatch.

W5:
The beginning subwave is very weak. Buff soldiers and super scouts isn’t very threatening at this cash level. You could either support the super scouts with stronger bots or maybe just spawn more super scouts at a faster rate.

W6:
This wave was ok. However the final grapid buff soldiers come way too late to do anything and just drag out the wave.

Messages In This Thread
RE: [MISSION] Coaltown - Capricious Calamity - by Quantum Apple - 03-18-2023, 03:09 PM



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