[MAP] Blizzardworks

6 Replies, 4170 Views
Judges present: None

Demo file: https://eu-testing.moonlight.tf:27107/de...12.dem.zip

Wave 1: Too easy, needs a total rewrite.
Wave 2: Hard/Expert AI heavies have no place being this early in a mission, reduce their skill to Easy/Normal.
Wave 3: Giants spawn too quickly, needs more pacing (also remove the support quickfix medics). Slow down the spawns for the giant medics. Make GMedics either not pop, or remove crits off the Colonels - and never allow three on the field if possible.
Wave 4: Add Dragon fury's icon to the GPyros.
Wave 6: Move everything to support; the wave should end right after the boss dies. Also enable the blizzard effect for the boss wave.

Overall, the difficulty feels all over the pace, W1/4 being too easy, and W2-3 being from harder edge of advanced to borderline unbeatable for advanced teams.
(This post was last modified: 07-24-2022, 05:44 PM by Nuq.)

Messages In This Thread
[MAP] Blizzardworks - by Ismac - 07-17-2022, 01:15 AM
RE: [MAP] Blizzardworks - by Quantum Apple - 07-17-2022, 01:21 AM
RE: [MAP] Blizzardworks - by Pineapple Team - 07-20-2022, 01:52 PM
RE: [MAP] Blizzardworks - by Ismac - 07-21-2022, 10:08 AM
RE: [MAP] Blizzardworks - by Pineapple Team - 07-24-2022, 05:33 PM
RE: [MAP] Blizzardworks - by Pineapple Team - 07-24-2022, 05:37 PM
RE: [MAP] Blizzardworks - by Pineapple Team - 01-25-2023, 02:44 AM



Users browsing this thread: 1 Guest(s)