Judges present: None
Demo file: https://eu-testing.moonlight.tf:27107/de...44.dem.zip
General comments
Wave 2: Tone down black boxes or space their spawns out more
Wave 3-5: Giant spam is too much, everything happens too fast (check demo file)
Wave 6: Remove giant scouts, reduce the move speed on the bosses
You should also test how the engineer boss behaves if the heavy is killed before the engineer and make sure that it doesn't bug out.
Miscellaneous: Having simultaneous tank spawns all the time gets a bit repetitive and boring. You should mix up the tank spawns so it's not always two spawns at once.
The judges will have to expand upon this whenever they get to your mission. Overall the mission has solid bones and good ideas, but needs some fine-tuning to bring it down to advanced difficulty.
(This post was last modified: 07-20-2022, 04:31 PM by Pineapple Medals Bot.)
Demo file: https://eu-testing.moonlight.tf:27107/de...44.dem.zip
General comments
Wave 2: Tone down black boxes or space their spawns out more
Wave 3-5: Giant spam is too much, everything happens too fast (check demo file)
Wave 6: Remove giant scouts, reduce the move speed on the bosses
You should also test how the engineer boss behaves if the heavy is killed before the engineer and make sure that it doesn't bug out.
Miscellaneous: Having simultaneous tank spawns all the time gets a bit repetitive and boring. You should mix up the tank spawns so it's not always two spawns at once.
The judges will have to expand upon this whenever they get to your mission. Overall the mission has solid bones and good ideas, but needs some fine-tuning to bring it down to advanced difficulty.