do you do
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33.33%
2
yes but no
66.67%
4
6 vote(s)
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[MISSION] Barren - Desolate Wasteland

7 Replies, 4605 Views
Demo: https://us-testing.moonlight.tf:27107/de...07.dem.zip

Judges Present: Package O' Lies, DaMeister, Yoovy

No strike

Classes
Nilin: Pyro
Package: Engi
Mo: Soldier
Yoovy: Scout
Meister: Heavy

W1: 1st sub is quite weak since it's just lone knights and bowmen once the giant dies, consider adding 1 more giant

W2:Support soldiers are redundant and only serve to make it harder to find the last mainwave soldiers if they're still alive, they should be removed.

W3: change gbrass damage bonus to 1.7 and remove kritz meds, as is it's a pretty large difficulty spike.

W4: The total maxactives of every bot here adds up to well over 30. Have the support soldiers wait for some wavespawn to finish (preferably waitforalldead) rather than just waiting 90 seconds so the main wave doesn't drag on due to bot count, should probably reduce some counts elsewhere as well.

W5: Remove samurais, they're painful, don't replace them with anything either. Give gpyros the pyro_reflect_daan icon due to standardization.

W6: 1st sub is way stronger than the rest of the wave. Here are a few suggestions, reduce amount of common soldiers in first sub, replace gpop med with a regen, or remove the grapid's crits and replace the gmeds with gkritz meds.
"Finale feels weird to play since it's just a bunch of giant/tank spam" - Yoovy
(This post was last modified: 10-25-2022, 12:29 AM by Package O' Lies.)

Messages In This Thread
RE: [MISSION] Barren - Desolate Wasteland - by Package O' Lies - 10-24-2022, 10:51 PM



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