[MISSION] A52 - Nuclear Threat

11 Replies, 7777 Views
Third Run, no pass

Demo: https://us-testing.moonlight.tf:27107/de...68.dem.zip

Class Lineup / Judges Present:
Scout (Package O' Lies)
Pyro (Yoovy)
Engineer (CreatorForce)

Wave 1:
-Felt Fine

Wave 2:
-Soldiers take forever to go into the map at the start, move them to the left spawn

Wave 3:
-Felt Fine

Wave 4:
-Same issue as last judging, wave still falls flat and robots barely leave spawn, add more consistent support or maybe medics (Yoovy)
-Wave feels like it's 1 subwave (Package)
-Should move the squaded giants to the left

Wave 5:
-Move boss to the left spawn, same with GHeavies

Wave 6:
-Felt Fine
(This post was last modified: 05-30-2022, 04:34 PM by Yoovy.)

Messages In This Thread
[MISSION] A52 - Nuclear Threat - by randomguy - 05-23-2022, 07:33 AM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 05-23-2022, 07:33 AM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 05-25-2022, 08:29 AM
RE: [MISSION] A52 - Nuclear Threat - by Yoovy - 05-28-2022, 07:44 AM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 05-29-2022, 06:24 AM
RE: [MISSION] A52 - Nuclear Threat - by Yoovy - 05-30-2022, 04:34 PM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 06-03-2022, 05:42 AM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 06-20-2022, 08:15 PM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 06-21-2022, 03:08 AM



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