[MISSION] A52 - Nuclear Threat

11 Replies, 7800 Views
First run, no pass

Judges present: Package O' Lies, Dameiseter, Seelpit

Class comp: Engi (Package), Soldier (Meister), Scout (Seel)

Demo: https://us-testing.moonlight.tf:27107/de...40.dem.zip

Wave 1: First subwave has very little going on, all the scouts do is feed engi while posing no threat. Since they're already randomchoiced, you can possibly throw in some easy ai scouts to spice it up a tad, if not something stronger.

Wave 2: I thought someone who hated metro wouldn't make a mission inspired by it ujel. Jokes aside the waitforalldead usage this wave causes it to feel like an endurance wave if you get pushed at all. The last 2 subwaves are extremely weak in comparison to the first, bots have barely any power to kill players and barely serve as a dps test since they all die extremely quickly. Increase the amount of scouts in 2nd sub and either make the support something stronger or replace the giant punchies with something more threatening in final sub.

Wave 3: the 2nd subwave is just 1 tank plus fan scouts, once the tank dies you're just killing fan scouts for about 30 seconds, you can bulk it up by either adding another tank or another gpyro.
(optional) classicon pyro_reflect_daan + Item "Traffic Cone"

Wave 4: This wave can do with some snipers/spies to keep players attention away from the main bulk of the wave. The huge squads cause the bots to get held back/stand still super often, causing the wave to slow down quite a bit, you can make the squads smaller and increase the amount of punchies that spawn to compensate for lost bulk. Easy ai punchies are completely useless and accomplish nothing, make them hard ai.
The battalions soldiers in the final subwave are gatebots.

Wave 5: this wave way too short. you can either either rework it or simply add an extra gmed combo.

Wave 6: the gscout subwave is extremely easy because there is absolutely nothing else to focus on (unless gate gets capped by first sub), you can probably add some sort of common to get the bomb forward (crit bats perhaps), the lack of bomb threat makes classes like engi really boring to play as. Same kinda goes for last sub, there is no major variety since it's entirely heavy spam, you can reduce the number of heavies this sub and have the crit bats (or whatever support you choose) mix in with the finale.

Messages In This Thread
[MISSION] A52 - Nuclear Threat - by randomguy - 05-23-2022, 07:33 AM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 05-23-2022, 07:33 AM
RE: [MISSION] A52 - Nuclear Threat - by Package O' Lies - 05-24-2022, 07:38 PM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 05-25-2022, 08:29 AM
RE: [MISSION] A52 - Nuclear Threat - by Yoovy - 05-28-2022, 07:44 AM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 05-29-2022, 06:24 AM
RE: [MISSION] A52 - Nuclear Threat - by Yoovy - 05-30-2022, 04:34 PM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 06-03-2022, 05:42 AM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 06-20-2022, 08:15 PM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 06-21-2022, 03:08 AM



Users browsing this thread: 1 Guest(s)